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Full Version: Showing the evade stat in the status screen
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I was wondering if there was a way of doing this? The only thing I could come up with so far was adding
Code:
when 7
      parameter_name = "Evasion"
      parameter_value = actor.eva
after the rest of the stats in windows_base. that doesn't seem to do the trick.
parameters
2-dimensional array containing base parameters for each level (Table).

Generally takes the form parameters[kind, level].

kind indicates the parameter type (0: MaxHP, 1: MaxMP, 2: Attack, 3: Defense, 4: Spirit, 5: Agility).

so i dont think so ^^

RPG::Armor
eva
The armor's evasion rate.

basically ur gonna have to get that data from the actors equip.
I was wanting to assign it as a passive value to some actors and skills and show it on the screen.