09-09-2017, 05:12 AM
![[Image: PKOc0iV.png]](https://i.imgur.com/PKOc0iV.png)
Welcome to Kharis-Yeshar, or rather the eastern lands of the New Lands, Calenthya, where the 7 kingdoms of the Pact of Swords lie in revolt, war, and outright defiance of the invading Shak-razul of the southwest, against the Khan of Time, the Khan of Deception, whose forces move in shadows and on stone, in robes of fire, and armor of iron. Take up the guidarm, the flag, the mantle of your nation, guild, or Yah himself, against the forces of darkness and the principalities in the highest of places. Courts and Courtiers, Guilds and Guildmasters, and malevolent forces stir in this story-driven action RPG by Jay Ray Games and Art Design, soon to be called Jay Ray Studios!
![[Image: MYW1cit.png]](https://i.imgur.com/MYW1cit.png)
![[Image: RCqiPWf.png]](https://i.imgur.com/RCqiPWf.png)
![[Image: hTTwZMN.png]](https://i.imgur.com/hTTwZMN.png)
What is planned are over 80 variations of flora, 120 rock structures, and bits and doodads for the natural scenes, and relying on structures and items from PVGames, Artieria3d, and Dexsoft Games, and more to 'flesh out' each map specifically. Tileset passability is relegated to the Regions themselves.
![[Image: AkXw4wn.png]](https://i.imgur.com/AkXw4wn.png)
I believe I'll have around 12 archetypes to best illustrate the different environments for the 'dungeons'
![[Image: pC8g1TD.png]](https://i.imgur.com/pC8g1TD.png)
First, it allows me to have a unique set of characters for each game
Second, it allows me to have a TON of NPCs in the game, pre-loaded and set for use with the awesome power of having SO many actors available. Actor Faces also allow me to have a ton of different actors without consuming a lot of space memory wise.
![[Image: MwKk57y.png]](https://i.imgur.com/MwKk57y.png)
![[Image: NZ50zUG.png]](https://i.imgur.com/NZ50zUG.png)
![[Image: aWCPTxe.png]](https://i.imgur.com/aWCPTxe.png)
![[Image: U1svmPA.png]](https://i.imgur.com/U1svmPA.png)
All battles will take place using the SV battle system, created by RPG Maker MV and modified by Yanfly Action Sequences. Using LexusX' Animation 180 pack allows for an incredible array of new and unique animations that match up quite well with the overall immersion of the game. (still got these, still using these.)
![[Image: PKOc0iV.png]](https://i.imgur.com/PKOc0iV.png)
"Paragons" will follow your customized hero through a set of scenarios as the Meredian princess, must flee the throne room before her coronation after her father, King Hyvaron Mascul is defeated and killed in the concurrent seige of Merede's Ebonraven Castle, the seat of the province, by the warlord Gaschim Dral, a deserting chieftain of Eastern Jemiscra. In addition to determining your main character, you can choose up to three others, all from different walks of like, and begin your quests. Now depending on the path you've chosen, there will be at least 4 if not more customized characters to help you on your way, and using a specific variable matrix, attempts will be made to ensure the customized ally will be of a different class, skillset, or weaponset, something to ensure that you're not trying to take out Gaschim Dral with two bards and a druid,
Merede shares the continent with six other nations called together in a loosely based alliance called the Pact of Swords. These provinces are free to war with one another, but seldom do, instead unifying their forces against the Khan of Time's forces, in the kingdoms outside the Pact. In addition, there are several other factions that consider themselves outside the pact and free of the confines. In this game, to show the true size of the continent, you can NOT overland walk to all the different lands, but you can choose map-points ALA Dragon Age.
The Nations of the Pact
Sharistae - Hugging the eastern shoreline of Kharis-Yeshar, Sharista is often referred to as the Silver Coast, both for the high concentrations of Silver ore, as well as the devotion to an agent of Yah, Aaliana, the Silvermaiden. Ruled by Queen Ariste Dhamaer, Sharista bolsters a grand navy whose armada is unrivaled and helps repel any attacks from the old lands of Yesharya. Queen Ariste's rule is only rivalled by a rebellious province in the north called the Starthrone Brotherhood, who in a great seige took Sharistae's northernmost city of Kharlae, as well as the Isle of Saraava.
Merede- Merede is a feudal land ruled once by King Hyvaron Mascul until his assasination in 1512 AR. Beseiged by warlords in the west seeking glory and riches, from the north by Haz-Reydi cheiftains, and in the east by the draconic thralls of the Spine-Thorn, Merede struggles to assert dominance in its own lands, much less to help beleagured nations like Gharail to the south, and Jemiscra to the west, as the brunt of rebellious warlords in Jemiscra's eastern lands make travel and commerce difficult at best.
Jemiscra - The Empire of Jemiscra, once one of the reatest and feared empires of the entirety of Calenthya, is now in ruin, the Three Kings of power splintering their views into three disctinct factions, each loosely coming together only in matters of state, and each seeking resolutions that give them power over the other two. Warlords hae even sought there own power, as they feel they are loosely allegiant only to the lands of Jemiscra, not the bickering royals.
New Jede - Enjoying the power vacuum left behind, New Jede has annexed and liquidated several surrounding provinces, in hopes of gaining the power and prestige that Sharista in the far east currently hold, Currently ruled by Vath Ryvari, Holder of the Chalice, New Jede, otherwise known as Jedea, was founded and settled by the direct survivors from Jede in the Old Lands during the Third Reckoning. New Jede is also primarily elven in population, being one of the largest such bastions of high elven power in the land.
Haz-Reyd - In sharp contrast to the High Elves of New Jede, Haz-Reyd is the bastion of the Red Elves, the Reydi, who revere and are ruled by a Dragon King called Khar-Haz, or "Arm of Haz". The Haz-Reyd are very tribal by nature, and more warlike then their counterparts from several centuries earlier. Their main seat of power, Haz-Varak or "Heart of Haz" is actually the ashen field of a now extinct volcano. It is believes that beneath the volcano's caldera, lies the actual citadel where Khar-Haz rules, but outsiders are very seldomly invited in, and much less are allowed to look upon the revered leader.
Sorason - Known as the Crystal North, Sorason lies to the northwest of Jemiscra, and bolsters a cold environment, and a tough, hearty populace of humans who don't worry as much about the fight against the Khan, instead with battling the throngs of Orcs from the various clans within their holds.
Gharail - Known as the Lion of Calenthya, Gharail is ruled by the high Paladin of Yah, Marson Dramiir, who commands his forces well. However, forces plot against the Lion Crest, like the denizens of the three Sisters of Malice, Adra, Siithra, and Veshari. Steep in superstition and lore, Gharail has tracts of lands that do not revere Yah, but instead rely on the dark ways of the sisters, and seek not only Marson's downfall, but the removal of Yah's worship from all of Gharail.
Main Characters
YOU - After choosing your body, your class, your equipment, your perks, your land of origin (ALA Elder Scrolls), and your family name within those lands, a modest by enriching storyline explains your rise from a child to who you are today. I relied heavily on Paul Jaquays Central Casting for the storyline idea, and have thought about using it to create a DYNAMIC storyline backstory.
Allies - Like you, each ally will have a specific backstory created for them, but also like you will be UNIQUE per each game.
Merede shares the continent with six other nations called together in a loosely based alliance called the Pact of Swords. These provinces are free to war with one another, but seldom do, instead unifying their forces against the Khan of Time's forces, in the kingdoms outside the Pact. In addition, there are several other factions that consider themselves outside the pact and free of the confines. In this game, to show the true size of the continent, you can NOT overland walk to all the different lands, but you can choose map-points ALA Dragon Age.
The Nations of the Pact
Sharistae - Hugging the eastern shoreline of Kharis-Yeshar, Sharista is often referred to as the Silver Coast, both for the high concentrations of Silver ore, as well as the devotion to an agent of Yah, Aaliana, the Silvermaiden. Ruled by Queen Ariste Dhamaer, Sharista bolsters a grand navy whose armada is unrivaled and helps repel any attacks from the old lands of Yesharya. Queen Ariste's rule is only rivalled by a rebellious province in the north called the Starthrone Brotherhood, who in a great seige took Sharistae's northernmost city of Kharlae, as well as the Isle of Saraava.
Merede- Merede is a feudal land ruled once by King Hyvaron Mascul until his assasination in 1512 AR. Beseiged by warlords in the west seeking glory and riches, from the north by Haz-Reydi cheiftains, and in the east by the draconic thralls of the Spine-Thorn, Merede struggles to assert dominance in its own lands, much less to help beleagured nations like Gharail to the south, and Jemiscra to the west, as the brunt of rebellious warlords in Jemiscra's eastern lands make travel and commerce difficult at best.
Jemiscra - The Empire of Jemiscra, once one of the reatest and feared empires of the entirety of Calenthya, is now in ruin, the Three Kings of power splintering their views into three disctinct factions, each loosely coming together only in matters of state, and each seeking resolutions that give them power over the other two. Warlords hae even sought there own power, as they feel they are loosely allegiant only to the lands of Jemiscra, not the bickering royals.
New Jede - Enjoying the power vacuum left behind, New Jede has annexed and liquidated several surrounding provinces, in hopes of gaining the power and prestige that Sharista in the far east currently hold, Currently ruled by Vath Ryvari, Holder of the Chalice, New Jede, otherwise known as Jedea, was founded and settled by the direct survivors from Jede in the Old Lands during the Third Reckoning. New Jede is also primarily elven in population, being one of the largest such bastions of high elven power in the land.
Haz-Reyd - In sharp contrast to the High Elves of New Jede, Haz-Reyd is the bastion of the Red Elves, the Reydi, who revere and are ruled by a Dragon King called Khar-Haz, or "Arm of Haz". The Haz-Reyd are very tribal by nature, and more warlike then their counterparts from several centuries earlier. Their main seat of power, Haz-Varak or "Heart of Haz" is actually the ashen field of a now extinct volcano. It is believes that beneath the volcano's caldera, lies the actual citadel where Khar-Haz rules, but outsiders are very seldomly invited in, and much less are allowed to look upon the revered leader.
Sorason - Known as the Crystal North, Sorason lies to the northwest of Jemiscra, and bolsters a cold environment, and a tough, hearty populace of humans who don't worry as much about the fight against the Khan, instead with battling the throngs of Orcs from the various clans within their holds.
Gharail - Known as the Lion of Calenthya, Gharail is ruled by the high Paladin of Yah, Marson Dramiir, who commands his forces well. However, forces plot against the Lion Crest, like the denizens of the three Sisters of Malice, Adra, Siithra, and Veshari. Steep in superstition and lore, Gharail has tracts of lands that do not revere Yah, but instead rely on the dark ways of the sisters, and seek not only Marson's downfall, but the removal of Yah's worship from all of Gharail.
Main Characters
YOU - After choosing your body, your class, your equipment, your perks, your land of origin (ALA Elder Scrolls), and your family name within those lands, a modest by enriching storyline explains your rise from a child to who you are today. I relied heavily on Paul Jaquays Central Casting for the storyline idea, and have thought about using it to create a DYNAMIC storyline backstory.
Allies - Like you, each ally will have a specific backstory created for them, but also like you will be UNIQUE per each game.
Sub-antagonists - Now while the main prtangonists and antagonists in the game, the NPC characters will be the same throughout, some of the minor players will change depending on the game... This can change some storyline elements throughout the game
Check out subsequent threads for screenshots, development blogs, and other information about Paragons!
Check out subsequent threads for screenshots, development blogs, and other information about Paragons!