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Watch Trailer:

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Rave Heart Tvtropes page by Bugfragged:

https://tvtropes.org/pmwiki/pmwiki.php/V.../RaveHeart

Features

- Rich background story and varieties of alien planets to explore.
- A Cast of colorful characters who each have their own interesting background stories.
- Side-quests and Optional bosses.
- Discover different extraterrestrial races and their cultures.
- Emotionally involving story-line with interesting twists.
- Immersive Sci-fi setting.
- Animated Side-view Battle System.

Rave Heart Goodies:
@BerryB 's very cute artwork for Ellemine, made in his wonderful artstyle!! ^_^ :)
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@BerryB 's adorable 3rd-anniversary artwork for Rave Heart featuring Zazir and Sola:
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@Vanessa 's awesome cover art that I commissioned to her for Rave Heart's steam store page (You can avail her services here):
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Leonardo A.I. generated art for Rave Heart cast in casual setting Wallpaper, photoshopped + put together by me! (You can get full original huge image here )
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- SmashArtist's cute and pretty sprite for Ellemine:
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- hiddenone's really adorable and fun looking art for Chad:
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- Finnuval's really awesome and detailed art for Klein, Ellemine, and Chad:
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- rechronicle's really awesome and dramatic art for Ellemine:
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- dreamfall887 's very cute and beautiful Disney Princess art for Ellemine, which was done via Azaleadolls feature:
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Let's play and Reviews for the Official Steam Release version 2020:
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UPDATE!

Hello guys! You may now download the new version of the demo which includes the following changes:

- New battle system: Battle Symphony + CATB by Yami and Battle engine by Yanfly (Good bye, Tankentai SBS :( )
Reasons: While the tankentai sbs of the demo combined the Mog-hunter's atb looked really amazing (to me, at least), it has lots of incompatibility issues that is just too much of a risk in making the game buggy and crash-y. So I had to let it go, even if it hurts. :( But, thankfully, there were talented scripters that I found who have created wonderful battle systems that are able to duplicate the side-view active time battle system that I wanted for the game. They may be simple, but they're very clean and there was a bug fix patch released for the system that is done by DoubleX. So I'll stick with this for now, and hopefully, there won't be any more serious incompatibility issues. :)

- New simpler and cleaner menu as well as some smooth improvements from "Maker Systems".

- Enhanced game camera work from "Maker Systems" for a smoother and immersive experience when exploring the galaxy of Xerxes.

- A few dialogue changes that includes rephrasings and typo fixes.

- Battle system now shows enemy's atb gauge.

- The ATB is no longer real-time, which means that you may now take your time selecting your decisions in battle without the risk of the enemy wrecking havoc on you.

- Intro scroll sequences have been made a lot faster to avoid unnecessary delays.

And that's all of the changes for this version of the demo. (As far as I can remember.)
Hi everyone! I just updated the texts of the game's title screen and logo! ^_^ credits to: cooltext.com

Here is the new titlescreen for the next update. xD
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Hi guys! I've been pondering a lot about Rave Heart's battle sprites, should I keep the charsets as battlers idea or should I actually flesh out their own original animated battlers? xDD

Anyhow, this was what I came up with so far using Piskels. xD

Klein's Idle Stance:
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I have mixed feelings about this decision, mainly because I know that animated battler sprites are going to be very time consuming to make, at the same time, I wish to be more creative with the characters in the game. xD

What do you guys think?
Hello guys!! Here's some progress on my journey to creating animated battler sprites for Rave Heart. ^_^

I'll have an updated demo soon where characters will no longer be using their walking sprite during battles. :)

Here's what I have so far:
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If you wish to give some feedback or discuss the sprites, just leave a comment. ;)
Hi guys! I am pleased to announce quite a huge update for the demo of Rave Heart, which you may now download and enjoy. :)

Changes:

Version 2.0 Changes:

- Animated battlers for each playable characters are now implemented and ready for use in the demo. (During my journey in learning how to sprite, I have come to a conclusion: It's sooo stressful, but very fun to do.)

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- Game is now played in High resolution (640x480), this should now remove the dark borders around the screen when playing on larger maps. (See? It is a huge update. xD)

- New and improved High res title screen.

- New game text logo implemented in the game.

- All battle-backgrounds and pictures have been adjusted to run in High res.

I hope you guys enjoy! Feel free to leave some feedback and suggestions. ;)
Hi guys!! Nikorasu just made a fun-filled let's play + review for Rave Heart! ^_^ I really enjoyed his play through for Rave Heart and I suggest that you guys subscribe to his channel and check out more of his RPG maker game reviews. :) They're very helpful. ^_^

https://www.youtube.com/watch?v=dATP06LygJ4
I was about to yell at you for updating the demo once again =_= but it was an update concerning a videoclip so no cries are needed here Tongue sticking out For personal issues and time consuming errands I haven't tested or played it, but I hope it will be intriguing enough for my taste. Happy or is it not? Sad
Hi kyonides! Ahaha!! I can see where you're coming from with the constant demo updates!! XDD I promise to be consistent now. ;) And it's okay kyonides, if you're going to play the game, do take your time and I really hope that you'll enjoy!! ^__^
Hi guys!! I just wish to share some of my progress for the development of Rave Heart right now. :)

First off, the town of Dorine from Planet Kardel:
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(Don't mind the door-less buildings, it's still a WIP)
Klein and friends sets foot in this planet where crime is the norm, wish them luck in this dangerous escapade. xD

Manu options by Yanfly!
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It is an additional feature that I should've used since the very start. xD But here it is! :)

Enemy health bars by Yanfly!
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Another feature that I should've used since the very start. xD This will certainly help players calculate and invest the right damage on specific types of enemnies.

That's all guys! Hope you like it. ^_^
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