02-26-2010, 10:38 PM
02-26-2010, 11:33 PM
waa I played the demo until I could set the battle speed and active or semi active thing and after that I saved and then it crashed -_-
Scene_File ?215? Type Error
no marshal_dump is definded for class proc
Scene_File ?215? Type Error
no marshal_dump is definded for class proc
02-27-2010, 03:30 AM
Thats a new one. Can you put up a screen?
02-27-2010, 11:02 AM
sorry I forgot to make one and right now I have no time to play again to this spot just to make a screenshot, maybe anyone else could load the demo and give a feedback.
02-27-2010, 02:30 PM
Ty, its working now :)
03-01-2010, 01:16 AM
well i just played and it is good but when i died at the five slimes i went to the title screen and when i loaded my saved game i could only go up and yes this is 1.1 and if i delete the save and make new game it dose it still
03-01-2010, 09:56 PM
Can you provide a screen-shot of the problem?
03-04-2010, 12:31 AM
i will try
03-04-2010, 08:55 PM
First impressions while it is downloading: Use of the term '[x] bender' and the name 'Zuko'. Is this a fangame and I wasn't informed?
Downloaded now. Will play and edit this with thoughts.
In a spoiler just in case.
Downloaded now. Will play and edit this with thoughts.
In a spoiler just in case.
Content Hidden
Edit 1: It's taken a lot of faffing around to get it to actually run. Other VX games run no problem but this involved trying several times and waiting five minutes while it decided whether or not it would do anything. Are you using a font-install script or anything that would be happenning when it starts up? It's the first VX game to do this so I don't believe the peoblem's on my end.
Edit 2: The allcaps font is amusing me already. Allcaps are generally a bad idea for dialogue. LAILAH WHERE ARE YOU GOING ITS LATE? is just sort of inherantly humorous and I can see this ruining dramatic scenes in the near future.
Edit 3: Aaaaand. There we go. A dramatic moment killed by allcaps. SHIT THEY ARE GOING TO KILL PRINCE RAIN is just kind of impossible to take seriously.
Edit 4: I realize this is information you want to give the player and I'm nitpicking but. Why does Rain need reminding that Lailah is his wife? Seems like the kind of thing you'd remember. So far there is a lot of telling and not much showing.
Edit 5: I am not sure many assassins would shout DAMN IT'S LOCKED upon finding a locked door. Maybe Lailah got them on the cheap.
Edit 6: 'Use the arrow keys to move'. Really. Really?
Edit 7: I LOOK ANGRY AND HURT. Sorry, I know I'm nitpicking but. I LOOK ANGRY AND HURT.
Edit 8: I like the attention to detail where the window changes to show it's been broken. See, I'm not 100% negative!
Edit 9: Why is Lailah blushing when she says she has a war to plan? Is that a euphamism or something?
Edit 10: I like the black out to introspection on the airship. It is more telling not showing but it's a lot more effective than I LOOK ANGRY AND HURT. I think the use of ambient noise instead of background music helps here.
Edit 11: More blushing. She really likes her wars, doesn't she? Also I can't tell whether 'Big Flame City' and 'Small Flame City' are terrible or amazing place names.
Edit 12: This 'unique' skill system seems an awful lot like FF9.
Edit 13: The Drunk Dragon is an excellent pub name.
Edit 14: Is Jeff Wagon tall for his age or messed up in the head? He claims to be four and yet is using an adult sprite...
Edit 15: Oh, neat! I just noticed the npcs say different things if you talk to them a couple times. It's pretty cool!
Edit 16: You can save the game in the Gambling Goose. Does this not strike you as easily exploitable?
Edit 17: Battling in a system built around a party with one character is rarely fun. Even when justifiable by context it should be avoided.
Edit 18: Everyone's remarkably calm about the guy who's apparently been murdered showing up at the Hamlet.
Edit 2: The allcaps font is amusing me already. Allcaps are generally a bad idea for dialogue. LAILAH WHERE ARE YOU GOING ITS LATE? is just sort of inherantly humorous and I can see this ruining dramatic scenes in the near future.
Edit 3: Aaaaand. There we go. A dramatic moment killed by allcaps. SHIT THEY ARE GOING TO KILL PRINCE RAIN is just kind of impossible to take seriously.
Edit 4: I realize this is information you want to give the player and I'm nitpicking but. Why does Rain need reminding that Lailah is his wife? Seems like the kind of thing you'd remember. So far there is a lot of telling and not much showing.
Edit 5: I am not sure many assassins would shout DAMN IT'S LOCKED upon finding a locked door. Maybe Lailah got them on the cheap.
Edit 6: 'Use the arrow keys to move'. Really. Really?
Edit 7: I LOOK ANGRY AND HURT. Sorry, I know I'm nitpicking but. I LOOK ANGRY AND HURT.
Edit 8: I like the attention to detail where the window changes to show it's been broken. See, I'm not 100% negative!
Edit 9: Why is Lailah blushing when she says she has a war to plan? Is that a euphamism or something?
Edit 10: I like the black out to introspection on the airship. It is more telling not showing but it's a lot more effective than I LOOK ANGRY AND HURT. I think the use of ambient noise instead of background music helps here.
Edit 11: More blushing. She really likes her wars, doesn't she? Also I can't tell whether 'Big Flame City' and 'Small Flame City' are terrible or amazing place names.
Edit 12: This 'unique' skill system seems an awful lot like FF9.
Edit 13: The Drunk Dragon is an excellent pub name.
Edit 14: Is Jeff Wagon tall for his age or messed up in the head? He claims to be four and yet is using an adult sprite...
Edit 15: Oh, neat! I just noticed the npcs say different things if you talk to them a couple times. It's pretty cool!
Edit 16: You can save the game in the Gambling Goose. Does this not strike you as easily exploitable?
Edit 17: Battling in a system built around a party with one character is rarely fun. Even when justifiable by context it should be avoided.
Edit 18: Everyone's remarkably calm about the guy who's apparently been murdered showing up at the Hamlet.
06-15-2010, 11:06 AM
First the good news:
.::1.2 is here::.
-Fixes the error that occurred when you reset the game with F12.
-New NonRtp Sound Effects
-Fixes a save error that rendered the game unplayable.
-Completely rewritten ending that is much more original.
The bad news:
-No other updates.
-Old saves will no longer work. (Sorry about this, but it was unavoidable.)
The future:
-The updates I already promised.
-Rebalancing magic to make it more useful.
As always all feedback is greatly appreciated.
Download Chapter One Version 1.2
.::1.2 is here::.
-Fixes the error that occurred when you reset the game with F12.
-New NonRtp Sound Effects
-Fixes a save error that rendered the game unplayable.
-Completely rewritten ending that is much more original.
The bad news:
-No other updates.
-Old saves will no longer work. (Sorry about this, but it was unavoidable.)
The future:
-The updates I already promised.
-Rebalancing magic to make it more useful.
As always all feedback is greatly appreciated.
Download Chapter One Version 1.2
Content Hidden
http://rpgmaker.net/games/920/downloads/1975/