02-09-2010, 05:39 AM
Last Fighter XP
(Standard Battle System) Version: 1.0.0
By: Kyonides-Arkanthos
alias Kyonides, Shadowball
Introduction
Simple Plug 'n' Play script.
One of your heroes won't fight against the enemies unless all other heroes are dead already.
Features
Read my comments included in the script...
Screenshots
There's no way you may notice how it works unless you play a demo...
Demo
Pending...
Script
DOWNLOAD TXT
Instructions
Plug 'n' Play script
Edit the ID constant inside LastActor module to select which hero will rest during battles unless all other heroes are dead already.
Accepted party members index values: -1 to 3.
-1 means All Party Members should fight against the enemies.
You can change it at any time from a script call, e.g.
LastActor.new = 1
Here's another way to explain what this script does...
The index is the $game_party.actors index (0 to 3), but if you want all party members to fight against the enemies, then choose -1 to make sure no one is taking a nap while the enemies are attacking you, this (-1) would be the XP's Standard Battle System normal behavior.
If you choose a specific actor not to attack or use any skill, let's say you've chosen Aluxes (the party leader at the party's position number 1), then Aluxes won't do anything unless all other party members are dead.
The Last Fighter will defend himself / herself if you want him/her to do so
# He or She will be guarding...
ID = [0, true]
# or
LastActor.guard = true
# He or She won't be guarding...
ID = [0, nil]
# or
LastActor.guard = nil
Now the Actor Command Window will show a unique customized Skills term for every single party member. Just edit the ClassID Hash as you wish.
It comes with the 8 basic Hero classes, but you can edit it at will depending on how many Hero Classes do you created in the Classes Tab in the Database Window.
There are other features, so don't forget to read my comments or just test my script in any of your projects.
FAQ
None yet.
Compatibility
For XP's Standard Battle System...
Credits and Thanks
This was requested by Desbrina, but I'm not sure if he needed any other feature, too.
Author's Notes
None.
Terms and Conditions
Not intended for Commercial Use and you should include my name in your project's credits. If you want to post this script in any other forum, then send me an email or pm first so I can take a decision...
(Standard Battle System) Version: 1.0.0
By: Kyonides-Arkanthos
alias Kyonides, Shadowball
Introduction
Simple Plug 'n' Play script.
One of your heroes won't fight against the enemies unless all other heroes are dead already.
Features
Read my comments included in the script...
Screenshots
There's no way you may notice how it works unless you play a demo...
Demo
Pending...
Script
DOWNLOAD TXT
Instructions
Plug 'n' Play script
Edit the ID constant inside LastActor module to select which hero will rest during battles unless all other heroes are dead already.
Accepted party members index values: -1 to 3.
-1 means All Party Members should fight against the enemies.
You can change it at any time from a script call, e.g.
LastActor.new = 1
Here's another way to explain what this script does...
The index is the $game_party.actors index (0 to 3), but if you want all party members to fight against the enemies, then choose -1 to make sure no one is taking a nap while the enemies are attacking you, this (-1) would be the XP's Standard Battle System normal behavior.
If you choose a specific actor not to attack or use any skill, let's say you've chosen Aluxes (the party leader at the party's position number 1), then Aluxes won't do anything unless all other party members are dead.
The Last Fighter will defend himself / herself if you want him/her to do so
# He or She will be guarding...
ID = [0, true]
# or
LastActor.guard = true
# He or She won't be guarding...
ID = [0, nil]
# or
LastActor.guard = nil
Now the Actor Command Window will show a unique customized Skills term for every single party member. Just edit the ClassID Hash as you wish.
It comes with the 8 basic Hero classes, but you can edit it at will depending on how many Hero Classes do you created in the Classes Tab in the Database Window.
There are other features, so don't forget to read my comments or just test my script in any of your projects.
FAQ
None yet.
Compatibility
For XP's Standard Battle System...
Credits and Thanks
This was requested by Desbrina, but I'm not sure if he needed any other feature, too.
Author's Notes
None.
Terms and Conditions
Not intended for Commercial Use and you should include my name in your project's credits. If you want to post this script in any other forum, then send me an email or pm first so I can take a decision...