Save-Point

Full Version: Save-Point
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Board Message
Sorry, you do not have permission to access this resource.
Save-Point - [RESOLVED (Thanks Jabe!)] Absolute shield effect

Save-Point

Full Version: [RESOLVED (Thanks Jabe!)] Absolute shield effect
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I dunno how to start this, but this shield has a fix amount, if you doin damage below the amount, it shows how many damage left you need to actually hurt the target with the shield, by -xxx

Sorry if Im being vague, heres a vid to show what I mean.

http://www.youtube.com/watch?v=tix0DQk5KJ0
bump~
[Image: bumpedbygod.gif]
I might be able to do something like this, but I'll need to know what battle system you're using, as the method would require changing both the damage pop as well as a bit of the damage formula.

Also, to clarify, what do you mean by a fixed amount?
For example... I'll use FFXI's phalanx and stoneskin spells.
Phalanx gives a damage reduction that only wears off with time, i.e. it subtracts 20 from all sources of damage, but doesn't have a limit to the damage it absorbs.
Stoneskin absorbs a set amount of damage before wearing off, i.e. it absorbs 300 points of damage before wearing off.

So, would it be more like phalanx, or like stoneskin? o_o
Can there be both? And Im using the Individual Turns Battle System CBS, and Im using a battle text edit which simply changes the font. I dont think both of them will effect the damage pop nor the formula.
If you dont time in your hands, then Phalanx is what I need preferably.

Random note: Is it possible to make stoneskin as a state?
Would you happen to have a demo of this battle system somewhere? >.>
XP - Individual Turns Battle System
by Trickster ()

This script transforms the DBS (Group Turns System) Into an Individual Turns Battle System. This Battle System lets actions be selected individually and they are performed immediately.

Alright, here you go:
http://www.mediafire.com/?ony5zmmlhjk

It's all based on states, so if you want a boss or something to have it permanently, you can just set the state's priority to 0 and add it in a battle event on turn 0.
You set it up using the STONESKIN and PHALANX hashes at the top, using state_id => damage_absorbed. Example:
STONESKIN = {25 => 300, 27 => 1000}
PHALANX = {18 => 25}
Stoneskin states will automatically wear off as soon as they run out of damage absorbtion.
Damage reduction from phalanx happens before the damage reduction for stoneskin.
That's about it, I think? >.>
Derw beat me... but dang!
Wow, I thought it's gonna take a while, I'm going to test it right away.


EDIT:
It works very well!! THANKS ALOT JABE! <3<3