Save-Point

Full Version: KEquipSkills XP
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
VX Demo has been updated!

The RMVX port now includes the same kind of Add-On the RMXP already had.
This means that in both installments you can use Pick Skill Items at will! Shocked
Yes, a new command menu will show up with a list of the skills that such an item can teach your hero, but he will only get one of them!
Now you can't say that I didn't give a chance to choose your favorite skills on your own! Laughing + Tongue sticking out

Additionally, I have uploaded RB files, text files with a Ruby file extension, for the Full Versions and the Direct ones as well.
What do I mean with those Direct Versions?
That's very easy to explain!
They simply offer you the original features of my script plus an improvement. It's the ability to add not just one but several skills per weapon or armor piece. ONE skill per equipment is the bare minimum to make the script work properly.
The RMXP Port Has Been Updated!
Current Version: 1.3.1

This one includes a minor Bug bug fix that prevented the equipment checks system from adding skills by returning a not very useful nil value instead of an empty array object. Now you do get the empty array if the weapon or armor or item was not listed as an integral part of those custom checks. Winking
Yo, while I was testing an unrelated common event when I noticed that that items that teach you can still be used in battle even if they're marked for menu use only in the database.

Not exactly a bug methinks since learning and using skills on the fly is actually pretty awesome.
Pages: 1 2