08-23-2020, 08:21 PM
One of the variables mentioned in that line is a symbol so add .to_s at the end of that variable to turn it into a string. If you know the variable should be a number, then it won't work...
(08-23-2020, 06:37 PM)rekkatsu Wrote: [ -> ]Yes lmao, I know it's outdated but it's simple hahaha but I have some alternative too. well, I'm kinda clueless with RGSS. How did you find this battle system bug?
btw I found this error again. sorry![]()
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@spriter.x = BattleFace:X + x
(08-21-2020, 03:53 PM)rekkatsu Wrote: [ -> ]So How do I add face script on cogwheel RATB? I tried writing on Window_Base and make draw_graphic_face but It didn't show or errorThis is still the case, correct? This script is designed specifically for the two Cogwheel battlesystems and needs to be placed underneath most of the scripts. RTAB (Real Time Active Battle)
Quote:This had been tested with battles with fewer than 4 actors (thus RTAB turning it into a 3-member-size party) and with parties larger than 4.
(08-24-2020, 03:33 PM)DerVVulfman Wrote: [ -> ]STUPID! STUPID! STUPID!
While cleaning up the script, I forgot that I changed the variable that held the face filename! So oops? It didn't GET the name of the file and said .... 'nope, I can't show it'. BUT that's a safety feature in case you FORGOT to add the face file.
Oh. Here's the basic AnimBat! demo, but with RTAB and this script working in tandem.
ABOUT TIME>>>:
Oh, Felix's face is not showing. Why? I didn't make a Felix face. Well, I didn't make any of the faces in here.
Dang. I start typing this and you're not online! But when I hit SAVE, you're here! *DerVV Waves*