06-14-2022, 06:53 AM
KLazyWayOut
XP only
by Kyonides Arkanthes
Introduction
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A brand new message will show up on the map warning you about the upcoming battle. If the player wants to skip it, he or she can pay their way out of it!
The Script
Code:
# * KLazyWayOut XP
# Scripter : Kyonides Arkanthes
# 2022-06-14
# * A Non Plug & Play Script * #
# Are your players tired of fighting some random mobs?
# Fear not! There is a LAZY way out of such a messy situation!
# A brand new message will show up on the map warning you about the upcoming
# battle. If the player wants to skip it, he or she can pay their way out of it!
# :ox and :oy stands for the X & Y Offsets respectively.
module KLazy
SWITCH_ID = 1
ALERT_SOUND = { :name => "", :volume => 70, :pitch => 100 }
TRANSITION = { :name => "018-Brick02", :frames => 10 }
FONT = { :name => "Arial", :size => 22, :bold => false }
PICTURE = { :name => "app_logo", :ox => 4, :oy => 4 }
MESSAGE_SIZE = { :x => 100, :y => 4, :width => 480 }
MESSAGE = [] # Leave it alone!
MESSAGE << "You are out of luck!"
MESSAGE << "Some random monsters have appeared!"
MESSAGE << "Want to pay them %s%s?"
MESSAGE << ""
# Battle Skip Cost: { MAPID => cost, etc. }
SKIP_COST = { 1 => 10 }
SKIP_COST.default = 20
end
class Spriteset_Map
def make_battle_alert
dimensions = KLazy::MESSAGE_SIZE
mx = dimensions[:x]
my = dimensions[:y]
cost = KLazy::SKIP_COST[$game_map.map_id]
pic = KLazy::PICTURE
message = KLazy::MESSAGE
font = KLazy::FONT
ay = $game_player.y - $game_map.display_y
@alert_sprite = Sprite.new(@viewport2)
@alert_sprite.y = ay < 8 ? 344 : 12
@alert_sprite.z += 1000
@alert_sprite.bitmap = b = Bitmap.new(dimensions[:width], 132)
bit = RPG::Cache.picture(pic[:name])
b.blt(pic[:ox], pic[:oy], bit, bit.rect)
bit.dispose
mw = b.width - mx - 8
b.font.name = font[:name]
b.font.size = font[:size]
b.font.bold = font[:bold]
message.size.times do |n|
text = sprintf(message[n], cost, $data_system.words.gold)
b.draw_text(mx, my, mw, 28, text)
my += 28
end
tr = KLazy::TRANSITION
Graphics.transition(tr[:frames], "Graphics/Transitions/" + tr[:name])
end
def dispose_battle_alert
@alert_sprite.bitmap.dispose
@alert_sprite.dispose
end
end
class Scene_Map
alias :kyon_lf_scn_bttl_up :update
alias :kyon_lf_scn_bttl_call_bttl :call_battle
def dispose_alert
@spriteset.dispose_battle_alert
@battle_alert = nil
end
def update_alert
$game_system.update
$game_screen.update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
kyon_lf_scn_bttl_call_bttl
dispose_alert
elsif Input.trigger?(Input::C)
cost = KLazy::SKIP_COST[$game_map.map_id]
if $game_party.gold < cost
$game_system.se_play($data_system.buzzer_se)
kyon_lf_scn_bttl_call_bttl
dispose_alert
return
end
$game_system.se_play($data_system.shop_se)
$game_party.lose_gold(cost)
$game_temp.battle_troop_id = nil
dispose_alert
end
end
def update
if @battle_alert
update_alert
return
end
kyon_lf_scn_bttl_up
end
def battle_alert
$game_temp.battle_calling = false
$game_temp.menu_calling = false
$game_temp.menu_beep = false
$game_player.make_encounter_count
$game_player.straighten
sound = KLazy::ALERT_SOUND
alert_se = RPG::AudioFile.new(sound[:name], sound[:volume], sound[:pitch])
$game_system.se_play(alert_se)
$game_player.straighten
Graphics.freeze
@spriteset.make_battle_alert
@battle_alert = true
end
def call_battle
$game_switches[KLazy::SWITCH_ID] ? battle_alert : kyon_lf_scn_bttl_call_bttl
end
end
Note: The demo includes some minor edits of the Scene_Title class to make it easy to earn some gold coins and automatically turns Switch #1 on.
Terms & Conditions
Free as in
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Contact me if you want to go commercial. (There will be an inexpensive charge for this script only.)