KBackFire XP
Version 1.1.0
by Kyonides
Introduction
Have you ever dreamed of letting your heroes suffer the consequences of using a skill that is too powerful for such weaklings?
Well, now Alex aka Aluxes knows how it feels like.
By the way, I don't know how the ghosts can stand him even for a second!
It is not a plug & play script because you need to configure the
KBackFire module first to make it work properly. Don't worry pals! It's quite easy to tweak it!
Now accessories might be able to protect your heroes by artificially increasing their current levels during the backfire damage calculation!
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Don't worry, guys! It's temporary by nature.
Since version
1.0.1 you can also specify the Skill Backfire's Hit Rate!
Terms & Conditions
Free as in
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and
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speech for commercial and non commercial games as long as you are not a
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ghost.
Just mention me and the forum where you have found it in your game credits.
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That's it!
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Double Update!
Now both
Alex and Ralph can begin a new journey in their own RGSS worlds!
Sadly, their bad reputation precedes them... just as expected.
Since version
1.0.1 you can also specify the Skill Backfire's Hit Rate!
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Well, I guess that's pretty much all, folks!
Important Maintenance Update
Version 1.0.2 Has Been Released!
A year has passed since I first published the demos. To celebrate their anniversary, I came back with a
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bug fix to let you enjoy them as initially intended.
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It happened that I forgot to exclude a non numeric key during the internal processing of the Skills Hash
back in version 1.0.1.
Now you can watch both protagonists, namely
Aluxes and Ralph, get
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killed if they use their signature moves while still having a low level.
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Script Update!
Version 1.1.0 Has Been Released!
Special protective armor pieces are now available!
Just choose an accessory and configure it accordingly.
Steps For XP
Add as many accessory ID's to the
LEVEL_RINGS constant as needed.
Then create a new Level state, i.e.
Level +5
Add the brand new state to the accessory.
NEVER include any other state there!
If done right, the level of your actor will be temporarily increased for the backfire damage calculation!
Steps For VX
The script now relies on a few custom note tags for Skills and Accessories.
I am leaving some examples here.
Mandatory - Skill: Define the Backfire Chance
Mandatory - Skill: Define the Backfire Damage Levels - As Many As Deemed Necessary!
Code:
<bf levels 10: 200%, 20: 175%>
Optional - Accessory: Define Actor's Extra Levels for Fake Calculation