06-26-2023, 07:17 AM
AktorTraits XP
by Kyonides
Introduction
A forumer once asked for a very specific script to be made, a Trait System for the player's mobsters.
Add as many "traits" to each list this way:
Code:
LIKES = ["ice cream", "football", "science", "languages"]
If it gets too long, you can add more traits in the following lines.
Code:
LIKES = ["ice cream", "football", "science", "languages", "dancing",
"trees", "penguins", "pizza"]
It has several Optional Script Calls, thus feel free to read the # embedded comments left there.
Embedded Comments
Code:
# * Script Calls * #
# - Step 1: Find an Actor - 2 Methods
# actor = $game_actors[ActorID]
# actor = $game_party.member(ActorPosition)
# - Step 2: Use Any of the Following Calls
# - Check if the Actor Has a Trait - 2 Ways
# -- Pass a "Trait"
# actor.personality?("Trait")
# actor.like?("Trait")
# actor.dislike?("Trait")
# actor.hobby?("Trait")
# -- Pass 2 ActorID's
# personality?(ActorID1, ActorID2)
# like?(ActorID1, ActorID2)
# dislike?(ActorID1, ActorID2)
# hobby?(ActorID1, ActorID2)
# * Optional Script Calls * #
# Their purpose is to change the Traits at a specific moment or as per the
# player's request at a store, etc.
# - Change a Type of Trait Randomly
# actor.change_personality
# actor.change_like
# actor.change_dislike
# actor.change_hobby
WARNING!
It would fail if you are testing your game using old save files.
An Actor's Position or Actor's Index can be any Number starting from 0.
The larger your Party is, the more positions there will be available.
Terms & Conditions
Free for use in any game.
Due credit is mandatory.
Don't piss me off!
That's it!