PlayMusik
XP + VX + ACE
by Kyonides
Introduction
It is just a simplistic music jukebox script.
For VX & VX ACE' Wrote:This script offers you a curious wave effect if you set the BACKDROP_EFFECT constant to :blur in the PlayMusik module below. It will be active as long as any song is playing in the background.
This is how you can add as many songs (BGM's) as deemed necessary.
In the module you can find a constant called BGM_LIST. There add a new entry by typing:
Code:
BGM_LIST[:some_key] = ["Intro Theme", "Theme1", 40, 100]
...and that's it! The song will be available during gameplay.
To let the player add any song to his or her playlist, call this:
Code:
$game_system.add_song(:some_key)
...and that's all, folks!
Terms & Conditions
Free for use in any game.
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Due credit is mandatory.
That's it!
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What a Great Night for Backports!
Yes, my dear friends, the script has been backported to both
RMXP and RMVX a while ago!
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For obvious reasons, XP's port lacks the strange sprite's radial blur and wave effects for it had not been implemented back in 2005,
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IIRC.
Anyway, you're now free to fiddle with your playlists in game.
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Version 0.5.0 Released!
This new version of my scriptlet now allows you to set a custom BGM from the playlist as your current map's autoplayable BGM.
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Yeah, that's pretty much all I had to tell you for today's update.
Version 0.6.0 Released!
Valid for VX & ACE Only!
The latest version of your favorite jukebox script now features
5 different backdrop animations for your visual needs or cravings or demands...
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I guess you've got the idea by now.
That has also made me modify the menu to allow you to change it at any given time.
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I Need to Make Small Correction Here!
As of now,
RMXP also counts on 3 out of VX's 5 backdrop animation effects.
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It gotta be self evident for you that XP has no wave effect by default so all those 2 effects are unavailable
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on the RGSS1 port of my script.
Version 0.8.0 Released!
Bug Fixes:
This update prevents the script from playing a non existing song like when you've entered the wrong :symbol or "string" while calling Game_System's add_song method.
For RMXP & RMVX
It now allows you to display more than 8 song names on screen.
For RMVX ACE
It now features a song list window that will change its starting width based on the largest song name on the list.