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RealEkuipment XP

by Kyonides

Introduction

Do you need to prevent your hero from fighting dangerous monsters Ghost Golem while emptyhanded? Confused

Do you hate the idea of facing real danger without any coat of mail? Shocked

If the answer is yes, then this script should become your latest addition to your game project! Grinning

Instructions

You just need to add an Actor's ID or Armor Kind to one of the 2 lists (arrays).
Here's an example:

Code:
module RealEkuip
  WEAPON_ONLY = [1, 3, 7]
  ARMOR_ONLY = {} # Leave it alone!
  ARMOR_ONLY[1] = [2, 4]
  ARMOR_ONLY[2] = [1, 3]
end


Terms & Conditions

Free for use in ANY Gamer game.
Due credit is mandatory. Serious
That's it! Tongue sticking out
Relevant Update

Incredible Now the script has been ported to all RGSS-based engines! Shocked

That's why I've preferred to upload 3 demos right away. There's nothing wrong with making sure you could easily confirm that my script truly works as intended. Winking
Brand New Update!


The code has been ported to RMMV! Shocked

All ports of my script let the hero unequip his second weapon without issues. I thought this might not be correct and preferred to fix this at once. Now any hero can't unequip any weapon unless it's time to replace it with a better weapon or an elemental one, etc.

By the way, you can enable dual wield even in RMXP!
Just include my KDualWield XP script in your game project and that's all!  Winking
Maintenance Update

In both engines, namely RMXP and VX, had to include an empty list (as the armor's default value) to prevent armors from throwing an error at people's faces. Happy with a sweat

This means that the demo now works as first intended! Grinning