RealEkuipment XP
by Kyonides
Introduction
Do you need to prevent your hero from fighting dangerous monsters
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while emptyhanded?
Do you hate the idea of facing real danger without any coat of mail?
If the answer is yes, then this script should become your latest addition to your game project!
Instructions
You just need to add an Actor's ID or Armor Kind to one of the 2 lists (arrays).
Here's an example:
Code:
module RealEkuip
WEAPON_ONLY = [1, 3, 7]
ARMOR_ONLY = {} # Leave it alone!
ARMOR_ONLY[1] = [2, 4]
ARMOR_ONLY[2] = [1, 3]
end
Terms & Conditions
Free for use in ANY
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game.
Due credit is mandatory.
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That's it!
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Relevant Update
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Now the script has been ported to all RGSS-based engines!
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That's why I've preferred to upload 3 demos right away. There's nothing wrong with making sure you could easily confirm that my script truly works as intended.
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Brand New Update!
The code has been ported to
RMMV! 
All ports of my script let the hero unequip his second weapon without issues. I thought this might not be correct and preferred to fix this at once. Now any hero can't unequip any weapon unless it's time to replace it with a better weapon or an elemental one, etc.
By the way, you can enable dual wield even in RMXP!
Just include my
KDualWield XP script in your game project and that's all!
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Maintenance Update
In both engines, namely
RMXP and
VX, had to include an empty list (as the armor's default value) to prevent armors from throwing an error at people's faces.
This means that the demo now works as first intended!
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