KSteps2Doom
XP + VX + ACE
by Kyonides
Introduction
This script turns the map's encounter steps as a fixed number.
It features a simple HUD to let you know when you are about to trigger a random encounter on the current map.
For RMXP
The HUD will disappear if you leave any of the terrain tags belonging to a specific troop group.
You have set no such troop groups on that map via script call?
Well, that means you will just fight the same old random troops of yore.
For RMVX
The HUD will disappear if you leave any of the monster areas.
You have set no areas on that map?
Well, that means you won't be fighting any given monster.
For RMVX ACE
The HUD will disappear if you leave any of the monster regions.
You have set no regions on that map?
Well, that means you won't be fighting any given monster.
Terms & Conditions
Free for use in ANY
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game.
Due credit is mandatory.
Mention this forum in your game credits.
That's it!
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Script Update!
Valid for All RGSS-Based Engines!
The original requestor wanted to keep the number of steps fixed the whole time.
On the other hand, some people are still used to the random encounters.
So this new release brings back that beloved randomness.
Set
DEFAULT_MODE to :random or :fix depending on your gaming needs.
In game you can change it via a script call:
Code:
$game_player.encounter_mode = :random
$game_player.encounter_mode = :fix
Minor Script Update!
Available for All of the RGSS-Based Engines
Version
1.1.0 now features a new method to add the so called repelent steps to your current party.
There are 2 script calls at your disposal, both allow you to achieve the exact same goal.
Code:
$game_player.repelent_steps = Number
KSteps2Doom.repelent_steps = Number
Minor Update Uploaded!
Version
1.2.0 includes a
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bug fix that only let you increase your steps by 20 because I forgot to replace it with the corresponding variable.
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At the same time it lets you define an mandatory item ID just in case you don't want this custom HUD to show up the whole time. Set
ITEM_ID Constant to 0 if you want to keep the original HUD behavior.
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