03-30-2024, 02:21 AM
BattleItemHelp XP
by Kyonides
by Kyonides
Introduction
This scriptlet allows you to change the way the help window works while selecting an enemy. Even if you've just selected the attack option, it will be displayed on screen and hide at the right time.
Just take a look at the picture below to learn what will you get from it.
Code:
# * BattleItemHelp XP * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# 2024-03-29
class Game_BattleAction
def attack?
@kind == 0 and @basic == 0
end
def skill?
@kind == 1 and @skill_id > 0
end
def item?
@item_id > 0
end
def enemy_target?
attack? or skill?
end
end
class Window_Help
def set_actor(actor)
if actor != @actor
self.contents.clear
draw_actor_name(actor, 4, 0)
draw_actor_state(actor, 140, 0)
draw_actor_hp(actor, 284, 0)
draw_actor_sp(actor, 460, 0)
@actor = actor
@text = nil
self.visible = true
end
end
def set_enemy(enemy)
@text = nil
contents.clear
draw_actor_name(enemy, 4, 0)
draw_actor_state(enemy, 140, 0)
draw_actor_hp(enemy, 284, 0)
draw_actor_sp(enemy, 460, 0)
end
end
class Window_Skill
def visible=(bool)
super(bool)
update_help if @help_window
end
end
class Scene_Battle
alias :kyon_blt_item_help_scn_btl_start_enemy_sel :start_enemy_select
def start_enemy_select
kyon_blt_item_help_scn_btl_start_enemy_sel
@enemy_arrow.update_help
@help_window.visible = @active_battler.current_action.enemy_target?
end
end
Terms & Conditions
Free for use in non-commercial
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It's not that complex to be used in commercial games, IMHO.
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Due credit is mandatory.
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Mention this forum in your game credits.
That's it!
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