05-27-2024, 11:24 PM
PrintScene HC
HiddenChest Exclusive!
XP + VX ACE Related
by Kyonides
This script emulates the behavior of a system's popup window in the maker while running on HiddenChest!
You can click on the red box or the OK button to close it or even move the sprite around!
Warning!
The only caveat here is that you gotta move it slowly while pressing the

Script Call
Code:
dialog_box("As many", "lines", "as possible")
The Script
Code:
# * PrintScene HC * #
# Scripter : Kyonides Arkanthes
# 2024-05-27
# * Script Dependency: ClickableWindow
# This script mimicks what the popup windows do, including letting you move them
# around. The only issue I have found so far is that you need to move it slowly.
# Script Call: dialog_box("As many", "lines", "as possible")
module Kernel
def dialog_box(*lines)
scene = PrintScene.new(lines)
scene.main
end
end
class PrintSprite < Sprite
WIDTH = 320
BUTTON_OK = "OK"
def initialize(messages, w=WIDTH, vp=nil)
super(vp)
@messages = messages
lines = @messages.size
h = lines * 32 + 64
self.x = (Graphics.width - w) / 2
self.y = (Graphics.height - h) / 2
self.bitmap = Bitmap.new(w, h)
@margin_x = 16
@margin_y = 32
@mouse_x = Input.mouse_x
@mouse_y = Input.mouse_y
@width, @height = Graphics.dimensions
end
def titlebar_color=(color)
@titlebar_color = color
w = src_rect.width
@area << rect = Rect.new(0, 0, w, 24,)
self.bitmap.fill_rect(rect, color)
@area << rect = Rect.new(w - 22, 2, 20, 20)
red = Color.new(220, 40, 40)
self.bitmap.fill_rect(rect, red)
icon_name = Game::ICON
if FileInt.exist?(icon_name)
icon = Bitmap.new(icon_name)
else
icon = Bitmap.new("app_logo", nil)
end
rect = Rect.new(4, 4, 16, 16)
self.bitmap.stretch_blt(rect, icon, icon.rect)
self.bitmap.font.size = 16
self.bitmap.draw_text(0, 0, w, 24, Game::TITLE, 1)
end
def message_box_color=(color)
r = src_rect
rect = Rect.new(@margin_x, r.height - 24, 80, 28)
self.bitmap.fill_rect(0, 24, r.width, r.height - 24, color)
end
def ok_box_color=(color)
r = src_rect
cx = (r.width - 80) / 2
@area << rect = Rect.new(cx, r.height - 36, 80, 28)
self.bitmap.fill_rect(rect, color)
self.bitmap.font.size = 16
self.bitmap.draw_text(cx, r.height - 36, 80, 28, BUTTON_OK, 1)
end
def refresh
w = src_rect.width
@messages.size.times do |n|
self.bitmap.draw_text(12, @margin_y + n * 20, w - 24, 18, @messages[n])
end
@messages.clear
end
def display
self.bitmap.font.size = 15
end
def update
super
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
PrintScene.running = nil
elsif Input.left_click? or Input.right_click?
1.upto(2) do |n|
next unless click_area?(n)
PrintScene.running = nil
break
end
elsif Input.press?(Input::MouseLeft)
if click_area?(0)
mx = Input.mouse_x - @mouse_x
my = Input.mouse_y - @mouse_y
self.x += mx.clamp(-@width, @width * 2)
self.y += my.clamp(-@height, @height * 2)
end
end
@mouse_x = Input.mouse_x
@mouse_y = Input.mouse_y
end
attr_reader :titlebar_color
attr_writer :margin_x, :margin_y
end
class PrintScene
def self.running=(state)
@@running = state
end
def initialize(lines)
@@running = true
@messages = lines.map {|line| line.to_s.split("\n") }
@messages = @messages.flatten.compact
end
def main
Graphics.freeze
start
Graphics.transition
update_loop
Graphics.freeze
terminate
end
def start
@backdrop = Sprite.new
@backdrop.bitmap = Graphics.snap_to_gray_bitmap.dup
@print = PrintSprite.new(@messages)
@print.z = 1000
black = Color.new(0, 0, 0)
gray = Color.new(80, 80, 80)
@print.titlebar_color = black
@print.message_box_color = gray
@print.ok_box_color = black
@print.refresh
end
def update_loop
while @@running
Graphics.update
Input.update
update
end
end
def update
@print.update
if Input.trigger?(Input::SHIFT)
Graphics.screenshot
end
end
def terminate
@print.bitmap.dispose
@print.dispose
@backdrop.bitmap.dispose
@backdrop.dispose
end
end
Terms & Conditions
Free for any kind of game running on the HiddenChest engine.
![[Image: wink.gif]](https://www.save-point.org/images/smilies/ejlol/wink.gif)
Due credit is mandatory.
Don't post the contents of this topic anywhere else!
You better paste a link to this thread and make them come here instead.
That's it!
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