08-19-2024, 11:08 PM
Old Map Data for GTBS
VX ACE ONLY EDITION
by Kyonides
Introduction
There was once a forumer that wanted to keep the data used in the normal map before entering the tactical battle map when they were precisely one and the same. Well, this plug & play scriptlet seeks to accomplish this very same feat.
It heavily depends on the original GTBS script so you need to paste this patch BELOW the main GTBS one.
The Script
Code:
# * Old Map Data for GTBS * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# v0.3.0 - 2024-08-19
class Game_Map
alias :kyon_gtbs_mod_gm_map_setup_events :setup_events
def setup_events
if @tactical_battle_end
setup_old_events
else
kyon_gtbs_mod_gm_map_setup_events
end
end
def setup_old_events
@events = @old_events.dup
@common_events = @old_common_events.dup
@old_events = @old_common_events = @tactical_battle_end = nil
refresh_tile_events
end
def save_map_data
@old_bgm_pos = @map.bgm.pos unless @map.bgm.name.empty?
@old_bgs_pos = @map.bgs.pos unless @map.bgs.name.empty?
@old_events = @events.dup
@old_common_events = @common_events.dup
end
def autoplay
bgm_pos = @old_bgm_pos || 0
bgs_pos = @old_bgs_pos || 0
@old_bgm_pos = @old_bgs_pos = nil
@map.bgm.play(bgm_pos) if @map.autoplay_bgm
@map.bgs.play(bgs_pos) if @map.autoplay_bgs
end
attr_accessor :tactical_battle_end
end
class Scene_Battle_TBS
def start
super
$game_map.save_map_data
prepare_GTBS
end
def exit_battle
return_to_map, mx, my, mdir = GTBS::battle_exit_info(@map_id)
return_to_map = @map_id if !return_to_map || return_to_map == 0
$game_map.tactical_battle_end = return_to_map == @map_id
$game_map.setup(return_to_map)
$game_player.moveto(mx, my) if mx != nil
$game_player.set_direction(mdir) if mdir != nil
$game_party.clear_summons
$game_party.clear_neutrals
$game_troop.clear_summons
@map_id = nil
SceneManager.return
$game_map.autoplay
$game_player.refresh
$game_player.center($game_player.x, $game_player.y)
Graphics.freeze
Graphics.fadeout(30)
end
end
Terms & Conditions
Free as in
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Due credit is mandatory.
Mention this forum in your game credits.
That's it!
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