09-03-2024, 05:59 AM
Saving Temporary Actors' Data
I'm not following the usual scripting format for this is just a scriptlet.
Well, you should know by now that it is possible to "save" data before you enter a battle... yeah by means of calling a script!
You can save the very same $game_party data BEFORE your enter the battle and without creating a saved file. In case the team loses, you would just retrieve everything from the temporary variables you would have created, i.e. $game_temp_party.
The Script to be Pasted on your Script Editor
Code:
class Game_TempActors
attr_reader :actors, :items, :weapons, :armors
def initialize
@game_actors = $game_actors.clone
@actors = $game_party.actors.clone
@items = $game_party.items.clone
@weapons = $game_party.weapons.clone
@armors = $game_party.armors.clone
end
end
class Game_Party
def reset_data
$game_actors = @game_actors#.clone
@actors = $game_temp_actors.actors#.clone
@items = $game_temp_actors.items#.clone
@weapons = $game_temp_actors.weapons#.clone
@armors = $game_temp_actors.armors#.clone
$game_temp_actors = @game_actors = nil
end
end
Script Call to Use Before Battle
$game_temp_actors = Game_TempActors.new
Script Call to Use After Losing the Battle
$game_party.reset_data
or the following call if you won...
$game_temp_actors = nil
Terms & Conditions
You are free to use the way you like it, no restrictions apply here. Just keep in mind I won't be held responsible if you screw it!
