09-03-2024, 11:20 PM
KharStepOrder
XP
by Kyonides
Introduction
This scriptlet allows you to change which character's leg goes first while walking around.
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WARNING
Game_Character#update has been overwritten.
The pattern section was not kept apart from the rest of the code.
To change the Game_Character's default option, look for the @@step_order class variable and set it to :left or :right
Change the Current Pattern Order for All Walking Characters in Game:
Code:
Game_Character.step_order = :left OR :right
Script
Code:
# * KharStepOrder XP * #
# Scripter : Kyonides Arkanthes
# 2024-09-03
# WARNING: Game_Character#update has been overwritten.
# The pattern section was not kept apart from the rest of the code.
# * Game_Character's Default Option * #
# @@step_order = :left OR :right
# * Script Call * #
# - Change the Current Pattern Order for All Walking Characters:
# Game_Character.step_order = :left OR :right
class Game_Character
@@step_order = :right
def self.step_order=(order)
@@step_order = order
end
def self.set_step_order
(@@step_order == :right ? 1 : -1)
end
def update
if jumping?
update_jump
elsif moving?
update_move
else
update_stop
end
@leg_order = Game_Character.set_step_order
if @anime_count > 18 - @move_speed * 2
if not @step_anime and @stop_count > 0
@pattern = @original_pattern
else
# Edited pattern
@pattern = (@pattern + @leg_order) % 4
end
@anime_count = 0
end
if @wait_count > 0
@wait_count -= 1
return
end
if @move_route_forcing
move_type_custom
return
end
if @starting or lock?
return
end
if @stop_count > (40 - @move_frequency * 2) * (6 - @move_frequency)
case @move_type
when 1 # Random
move_type_random
when 2 # Approach
move_type_toward_player
when 3 # Custom
move_type_custom
end
end
end
end
Terms & Conditions
Free for use in ANY game.
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Due credit is mandatory because I say so.
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