10-06-2024, 06:05 AM
KTurnOrder VX + ACE
by Kyonides
Introduction
This script allows you to show the current turn order during battles.
It shows you 3 types of images on screen: the title, the backdrop and the battlers' heads!
Other Features
If a battler gets killed before it's his or her turn to attack, then it will display some crossed swords on top of him or her.
The script will automatically remove any dead battler if he or she ever becomes the active battler.
You can change the position of the turn order HUD at will!
Optional Script Calls
Code:
$game_system.turn_hud_align = :left
$game_system.turn_hud_align = :center
$game_system.turn_hud_align = :right
$game_system.turn_hud_align = 0
$game_system.turn_hud_align = 1
$game_system.turn_hud_align = 2
Note Tags for Showing Enemy Heads on the HUD
No Tag if you pick a dummy battler sprite with the same name as your actor's.
Names should begin with ENEMY_CHAR_PREFIX.
<turn head head>
Loads a simple head sprite in Graphics/Heads directory
<turn head filename n>
Loads a sprite with 8 actors and picks the nth actor. Range: 1 through 8.
Side Note
For the initial value just change the value of the ALIGN Constant on line 17 accordingly.
Compatible with:
- Default Battle System
- Takentai SBS 3.x - VX Only
Screenshots
3 Snapshots
Terms & Conditions
Free for use in non commercial games.
Due credit is mandatory!
Mention this forum in your game credits!
That's it!
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