Has Anyone Ever Tried to Create A Game+ System? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Has Anyone Ever Tried to Create A Game+ System? (/thread-10424.html) Pages:
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Has Anyone Ever Tried to Create A Game+ System? - Solitaire - 10-16-2024 Anyone around these here forums ever attempt to implement their own game+ type system into their game? (Discounting password systems, which are cool, but I more-so was thinking actual changes to the code upon completing the game.) I had the idea to do one for a very simple, small project I was doing (Super basic, just having icons appear on the menu screen for each ending completed.) But after looking up some stuff I gained the impression that doing it would be fairly complicated, with use of global variables and/or external ini files, etc. I still think it's an interesting topic though, and wondered if anyone here ever tried it for themselves, and had any anecdotes from their experiences. [Moved this from general, thought this section might be more fitting. Still getting used to posting on a forum Xp] RE: Has Anyone Ever Tried to Create A Game+ System? - DerVVulfman - 10-17-2024 Well, a friend of mine wanted something... entertaining. She wanted to use an ABS for her combat system. Now an ABS (or Active Battle System) is basically ZELDA or DIABLO or whatnot... all the combat is on the map and you move your character all around dodging magic bolts lobbed at her. Yep, her. I could best describe the character lead as "Rukia Kuchiki" from Bleach, but with a spiritually conjured bow. However, she wanted to give the player some ... grief. In every ABS system out there, the player could just up and cheat and hit ESC to bring up the menu and pause the game while in combat. Well, either that or work to ensure that the ESC button didn't work unless you were in a safe zone. But she was like "That gives too much away.". You knew you were safe if you could open the menu. So Mister Bright-Idea here thought, why not make it so all the menu windows are actually brought up within the field map??? The basic principle of the default menu system is that when you enter a menu, you leave SCENE_MAP, the actual Scene/Engine that handles the field map. You actually EXIT the map, though game values of player position and such are memorized. Still, you leave it just the same and all actions are basically frozen. And when you decide to look at the Skiill Menu, you switch over to SCENE_SKILL and aren't even in SCENE_MENU. Booooring. My idea was to just move all the mechanics into Scene_Map itself. When hitting ESC, you didn't leave the field map. You only turned on an in-map switch that brought up the "Window_Menu" and like screens. And while the menu was up, it would turn off the player's movement system and allowed cursor control. However, all map events would work just fine. And if you were in combat.... you better be in that menu for a VERY short period of time. :D SHE loved it. Our friend Mark hated it. He was like "YOU TOOK OUT MY CHEAT!!!!!" RE: Has Anyone Ever Tried to Create A Game+ System? - Solitaire - 10-17-2024 (10-17-2024, 03:13 AM)DerVVulfman Wrote: Well, a friend of mine wanted something... entertaining. Hahaha xD that's hilarious, it sounds like a really fun project too RE: Has Anyone Ever Tried to Create A Game+ System? - Zeriab - 10-18-2024 Yup, did such a system for Dreamscape. I stored the completion data in a separate file. You can consider it as a global save. When Scene_Title is starting up I read this file to see which icons to display. Don't really have much in terms of anecdotes as I found it easy and straightforward to do. Maybe I found it easy because I already had done a game=>game import system for the Laxius Force and Millennium series. Pretty sure there already are scripts out there which can help, but I have no idea how difficult/easy it would be to implement what your want using them. *hugs* RE: Has Anyone Ever Tried to Create A Game+ System? - Solitaire - 10-19-2024 (10-18-2024, 08:12 AM)Zeriab Wrote: Yup, did such a system for Dreamscape. Wow cool! :D That's great to know it can at least be done! Some of the posts I was reading were making it sound like some crazy, unheard-of concept lol XD (Granted, didn't really matter either way for me as I'm so inept at scripting lol) But your success inspires me once again to try! Thank you for the reply. *Hug back* ^^ RE: Has Anyone Ever Tried to Create A Game+ System? - Remi-chan - 10-20-2024 Ooh, rare Zeriab jumpscare? (or I guess.. hug??) Pog! I have seen a lot of plugins for MV that do this, and Oneshot also did a lot of game+ meta features. Undertale's meta stuff DEFINITELY popularized this idea so it tended to really take off in the last ten years. Also DerVVulfman's story is hilarious because in one of my games where i fully evented an ABS, i wanted to have a quick select weapons menu (think like ratchet and clank) but due to how i had to event it I could never make it entirely pause the game despite many attempts. So if I'd been her and wanted to force players to really have to think on the get go I'd have just suggested custom building a menu on the map and disabling the actual menu. RE: Has Anyone Ever Tried to Create A Game+ System? - Solitaire - 10-22-2024 @Rami-chan That's really clever, I always marvel at how people can do stuff like whole menus, etc. just by eventing alone. I've never attempted such a harrowing feat lol Maybe I should though, because if something seems scary, 9/10 it means you should definitely do it B) (kidding. I am not a daring person. But in this instance, it could be cool) RE: Has Anyone Ever Tried to Create A Game+ System? - Remi-chan - 10-22-2024 It's never something I'd recommend against trying, as even if you fail by giving up, you will teach yourself so much! I remember I challenged myself to make an evented action battle system as the primary gameplay loop for the first Indie game maker contest, and that was the end of making JRPGs at that point! (Outside of Junked and Terra new Moon.) RE: Has Anyone Ever Tried to Create A Game+ System? - Solitaire - 10-22-2024 (10-22-2024, 06:55 PM)Remi-chan Wrote: It's never something I'd recommend against trying, as even if you fail by giving up, you will teach yourself so much! It's definitely better to have tried and learned, than to never try at all. Also, that sounds really neato, have you entered a lot into contests before? RE: Has Anyone Ever Tried to Create A Game+ System? - DerVVulfman - 10-22-2024 Before there was scripting or plugin capability, the RPGMaker series exclusively used event-design for anything. And there have been plenty of interesting systems. Amaranth (formerly Lambchop in 2007) created Ahriman's Prophecy with the RPGMaker 2003 engine, designing an evented main menu with custom graphics, and an evented ABS system with both spell and melee combat. It was the precursor to the Aveyond series. Oh, I have her friended on FB. As far as labeling JRPG, that just suggests Japanese Role Playing Games whilst CRPG suggests Computer Role Playing Games. A better description of battle systems are as follows (including their initials for reference):
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