Strange behavior RGSS - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Strange behavior RGSS (/thread-2916.html) Pages:
1
2
|
Strange behavior RGSS - Charlie Fleed - 03-05-2009 Today this strange thing happened to me. I was testing the 2.12 version of my BS, where I had just added a few features, and I discovered that the interpreter that runs common events called by executed skills was running an instruction two times, the second one causing an error btw. Other instructions were executed once, I tried putting something before and something after that instruction. It was a script call to $scene.switch which is a method I defined. It is there since version... I don't know, but it's not new and it was not changed recently. Guess what? The problem was solved by putting a return instruction at the end of that method... I'm confused... [Resolved] Strange behavior RGSS - Zeriab - 03-08-2009 What is the line before that return command? (Or line before that if it's an 'end') [Resolved] Strange behavior RGSS - Charlie Fleed - 03-08-2009 Well, here's the whole method Code: def switch() Thanks for your interest in this strange case. :) [Resolved] Strange behavior RGSS - Zeriab - 03-09-2009 Sounds like @status_window.refresh returned something odd Try putting p @status_window.refresh ^^ [Resolved] Strange behavior RGSS - EJlol - 03-09-2009 def switch() <-- why the ( and ) ? [Resolved] Strange behavior RGSS - Charlie Fleed - 03-10-2009 Zeriab Wrote: Sounds like @status_window.refresh returned something oddIt returns false. p @status_window.refresh works (without the return) as the return value becomes that one of p, I guess. It's switch() because I like consistency and switch seems odd to me... personal taste of someone who usually programs in C/C++. [Resolved] Strange behavior RGSS - Zeriab - 03-15-2009 There's your reason. Returning false has a special meaning in call scripts. [Resolved] Strange behavior RGSS - Charlie Fleed - 03-15-2009 Code: # If return value is false when trying to execute event command This is at the end of a loop in the Interpreter::Update method... I guess that's what you're talking about. Ok, it remains to figure out what I changed to make this happen only now... Anyway, a return does not cost that much... :D [Resolved] Strange behavior RGSS - Zeriab - 03-15-2009 You added a return statement which returns nil rather than false. [Resolved] Strange behavior RGSS - Charlie Fleed - 03-15-2009 Yes, now I know. I meant, what did I do before when the problem started to happen? I must have changed something in that refresh method that I don't remember and that caused it to return false, and then caused switch itself to return false to the interpreter. But I'm too busy with other things to investigate. I appreciate your help Zeriab, thanks. |