H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: H-Mode7 - MGC - 06-18-2011 I suppose that you're using a code similar to the part : "DEMO : TEST CAMERA MOVES" to assign keys to camera commands. In that case, you should replace : Code: elsif Input.press?(Input::L) Code: elsif Input.press?(Input::L) && $game_switches[your_switch_id] With this modification, if the switch which number is your_switch_id is active, so is the camera rotation. RE: H-Mode7 - Izanagi - 06-20-2011 Thank you, that works perfectly RE: H-Mode7 - finalholylight - 06-21-2011 So awesome,but I have a problem,when actor tranfer from mode7_map to normal_map,it's ok, but if from normal_map to mode7_map,it error in script HM7 MODIFIED CLASSES "line 589 undifined method each" ,can't you fix it :-s RE: H-Mode7 - sinobi - 06-21-2011 finalholylight > There is certainly an error. Add it to the 588th line. unless $game_system.hm7 592th line. end I think that I move by this for the time being. RE: H-Mode7 - MGC - 06-21-2011 This is a critical bug (due to the v.1.1), so I'll post a v.1.2.2 this evening. Thank you, finalholylight and sinobi. EDIT : Et voilĂ , that's done. RE: H-Mode7 - sinobi - 06-24-2011 How should I do though I want to slow down disappearing of the character a little more? I want to give ANTI-LAG to give room a little more. Uploaded with ImageShack.us RE: H-Mode7 - edmhotta - 06-27-2011 How to fix that? It is possible? This is a far vision ok? RE: H-Mode7 - MGC - 06-29-2011 sinobi > you cannot do anything about the disappearance of events in the current version. I think I'll be able to solve that in the future v.1.3. edmhotta > this problem is mainly due to the slant. At this angle, there is a big map distance between two screenlines, and element that should be between two screenlines are not drawn. As you don't use the rotation, perhaps you could use a panorama that move at a certain speed to simulate the background. Or maybe I should make a no-rotation version of the HM7 engine that handles automatically this kind of panorama (like the ones in the Ar Tonelico CBS Addon I posted here). RE: H-Mode7 - sinobi - 06-29-2011 ok,Thanks in advance! RE: H-Mode7 - edmhotta - 06-30-2011 Is possible to get an animated texture like autotile? |