Kustom XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Kustom XP (/thread-7219.html) |
RE: Kustom XP & VX & ACE - kyonides - 02-19-2018 OK, OK, I made some minor mistakes that caused some insignificant bugs, not that they would bite that hard. Anyway I have uploaded new versions of Kustom demos with bug fixes for those errors you reported, no Puma the cat included for sure. If the few people interested in my demos keep suffocating me, I will stop developing this script pack and call it a failed project. Partially kidding, guys! RE: Kustom XP & VX & ACE - Mel - 02-19-2018 I don't want to suffocate you. But I have to tell you that Aluxes is using his special steel armor as a helmet. :/ RE: Kustom XP & VX & ACE - kyonides - 02-19-2018 They call him blockhead so that might explain that. I will check on it later on and see if I will upload another update one of these days... :S RE: Kustom XP & VX & ACE - kyonides - 02-21-2018 Well, I have uploaded a new series of Kustom demos including Kustom XP Kiwi, a simplified version of Kustom XP. This means that version won't include additional stuff like KElemRES or KyoGemBoost as an attempt to catch people's attention. I can't tell who would like to pick the simple or the complex version so I thought we would need to keep both of them available from now on. There's something else I gotta add here, stuff like special weapons and armors should now be setup via a TXT file namely special weaponry.txt RE: Kustom XP & VX & ACE - DerVVulfman - 02-22-2018 So, I tested the stripped down KIWI version, and found a bug with removing curses.
Script 'KWorkshop XP Kustom' line 1245: NoMethodError occurred
undefined method 'active=' for nil:NilClass RE: Kustom XP & VX & ACE - kyonides - 02-28-2018 So what about now that I have uploaded new demos? I have uploaded them to both mega and mediafire, but I had uploaded them to mega days ago. I just did not want Melana to know about it for a couple of days. Never ever dare to think I just wanted to be mean. OK, OK, I truly did it on purpose. RE: Kustom XP & VX & ACE - Mel - 02-28-2018 From now on I will always look to mega aswell when it comes to new demos. RE: Kustom XP & VX & ACE - Mel - 03-12-2018 I know the development of this script has stopped but I will post this idea here: The option to extract items out of other items or equipment. Extracting an Iron Sword would give back Iron Ores and maybe some other stuff. RE: Kustom XP & VX & ACE - Mel - 03-13-2018 Found a new bug. When trying to give a smith a new recipe with this call. Code: KWork.give_recipe(:s, 1, 1) This error comes up. Maybe the scriptcall isn't just right but I don't know it better. And it seems required items for sharpening doesn't get consumed. Edit: Weapons and Armors as materials won't get consumed aswell after crafting. For example: I use the recipe to create a Pristine Iron Sword which requires a normal Iron Sword as material, the Iron Sword won't get removed from my inventory so I have two swords in the end. And overall I think a command to force-remove weapons and armors from the inventory would be very useful. Regardless what level they are and which gems are into them. RE: Kustom XP & VX & ACE - kyonides - 03-16-2018 This demo pack have been updated earlier today to fix a bug reported by some bossy girl from a distant land that was once a large empire. You are free to test it and find bugs that nobody has reported so far. That does not mean I would care about it |