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RE: HiddenChest RGSS Player Executable - Mel - 12-11-2019 I run my game in 1088x608 with 60fps and never had any performance issue even on huge maps with tons of events and even light effects and dynamic sounds and other parallel process things. The only thing HiddenChest seems to have problems with, are menus that load or permamently update too much stuff at once especially when it comes to alot of text like long item lists for example. RE: HiddenChest RGSS Player Executable - kyonides - 12-12-2019 HiddenChest Now Include
a Few Brand New Features version 1.1.42
Now you can use methods like...
Keep in mind that Window.set_xy(x, y) also exists so take advantage of it. There were some other minor changes in the main code. Besides I have included a new resolution just for our dreaming girl to test it any time soon. ![]() Happy Dreams with Custom Screen Resolution!?
![]() RE: HiddenChest RGSS Player Executable - kyonides - 12-13-2019 Some Hidden Secret Has Been Revealed!
![]() Since version 1.1.43 you can enjoy the pleasure or displeasure ![]() ![]() You don't believe me!? ![]() ![]() So what do you think about my screenies?
![]() ![]() ![]() Now we're talking for sure!
![]() The New Methods
Code: @sprite.bitmap.font.outline_size = 4 to set its outline border size. Valid range of values: 1 through 8 only no_squeeze means you don't want it to squeeze a text if it's larger than expected. Default value: false (Squeeze!!) Happy Bold Virtual Handwritting!
![]() RE: HiddenChest RGSS Player Executable - DerVVulfman - 12-13-2019 If you wanna add outline thickness, how about shadow depth and shadow color ? ^_^ RE: HiddenChest RGSS Player Executable - kyonides - 12-13-2019 Some Furry Wish Has Been Granted!
![]() Since version 1.1.44 you can enjoy the pleasure or displeasure ![]() ![]() The New Methods
Code: @sprite.bitmap.font.shadow_size = 2 to set its shadow size. Valid range of values: 1 through 3 only. Note: I had to dish the original font shadow implementation because it sucked! ![]() Happy Shadowy Handwritting!
![]() RE: HiddenChest RGSS Player Executable - kyonides - 12-24-2019 Modifying the Way Your Shadow Follows You!
![]() Well, after reading the only opinion I could find on the shadow feature modifications here on the board, I preferred to stop bleeding the shadows by making them solid (not blended) from the very beginning. Here you can check out the curious results! ![]() ![]() ![]() ![]() So what do you think about my shadows now? ![]() Do you think the fourth screenshot provides useful information for the average user? ![]() Note: The warning is only available on Linux distros... ![]() Say no and I'll bite you for sure! ![]() By the way, the last screen will only show up if you just run HiddenChest engine whenever the current path is not your game root directory. ![]() RE: HiddenChest RGSS Player Executable - kyonides - 12-24-2019 Sharing Objects For Free
![]() From now on *Ubuntu distros and Fedora 31 depend on a separate library better known as shared object SO on Linux. That reduced the executable's file size... ![]() The engine has reached the 1.1.46 milestone already by the way! ![]() I am not sure whether or not it will be easy to do the same for Windows builds... ![]() By the way, since the previous version you can call the following method to change your font shadow's appearance: Code: @sprite = Sprite.new Warning! ![]() ![]() Concerning the outline effect, in Fedora it can be translucent because of SDL2_ttf version 2.0.15 IIRC. I do not know why the Ubuntu team prefers to keep older packages... ![]() RE: HiddenChest RGSS Player Executable - kyonides - 12-26-2019 A Local lib Directory + Some Function Removal
+ Splash Screen Improvements
Now on Linux distros you can load libhiddenchest.so library locally or by following the default system libraries path(s)! ![]() HiddenChest engine's splash screen is now supported on all available platforms! ![]() ![]() Currently it does show you some of the most basic error messages in an interesting way IMHO... ![]() For compatibility and stability I just had to remove a weird function found in its parent project mkxp. I'm talking about a engine specific puts method. To be honest there is no real need to reimplement Ruby's puts at all... ![]() Windows builds do not sport any separate HiddenChest DLL so you won't ever find one there. By the way, by pressing a button or clicking on the left button you can save a screenshot of this splash screen. Happy Game Testing on Christmas!
![]() RE: HiddenChest RGSS Player Executable - kyonides - 12-28-2019 Changes that Might Show up in HiddenChest Engine Any Time Soon
![]() Fedora was the only one that could offer you translucent font outlines... but now even *Ubuntu can do that as well! ![]() ![]() ![]() ![]() List of Changes
This is the Main script I'm using here... Code: begin Got any ideas? Got ANY suggestions? ![]() Please take in consideration that I'm the only one developing this engine. ![]() RE: HiddenChest RGSS Player Executable - DerVVulfman - 12-29-2019 Allow Outline + Shadow, obviously allowing Outline to be rendered after the shadow-text code. |