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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: ![]() Pages:
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RE: Maps and screenshots thread - KasperKalamity - 01-23-2023 Last one before I post the complete town map, and the even bigger interconnected world map in the main AE thread. We have a casino tucked away between two waterfalls and its adjacent pump house. A skyscraper with penthouses and balconies. the three point building is another shopping center. There's some more construction, and a few other houses all at the top of the riverbed. ![]() RE: Maps and screenshots thread - JayRay - 01-25-2023 A bit cleaner cavern map... So, as you may or may not know, due to some clever debating and goading, I started a mapping and game project using MV again, and tried different styles for a cavern-like environment. While some would simply use Galv's layers and call it a day, as I showed with one of my previous entries, I decided to try to convert what would have been doodads to the traditional tilemap decorating. I think I'm finally satisfied with how the floorplan comes together, with the architecture for the maps being relecated to only two pages of the TIleset, B and C respectively. This will free me to use either doodads or even the A1-A5 for floor decals, and C and D for extra bits, allowing me to focus on Yanfly's Grid Free Doodads for specific touches, and STILL use Galv's Layers if I want to try for a shadowing effect over the map as a whole. Floor texturing is simply a repeating parallax background with a blank tile for passability and a region tag for blocking and impassability. The map was created in PRG Maker MV. Tile size: 48 Extra Tools used: Photoshop for Tileset crafting Extra plugins planned: Yanfly's Grid Free Doodads, Galv's Layers ![]() RE: Maps and screenshots thread - Remi-chan - 02-03-2023 Love the work you do, Jayray. RAINBOWS ![]() SKY ISLANDS ![]() DEATH ![]() RE: Maps and screenshots thread - KasperKalamity - 02-03-2023 That's a gorgeous tileset, do you have a bigger shot of that city? RE: Maps and screenshots thread - Remi-chan - 02-04-2023 (02-03-2023, 05:05 PM)KasperKalamity Wrote: That's a gorgeous tileset, do you have a bigger shot of that city? The pink one? I should, yes. ![]() The castle has an interior as well, which is how you get onto the balcony. The tileset is a mix of edited RTP, some magic tiles by metsss and BIT/O as well as some stuff from Celianna's Ancient Dungeons. Most notably; the windows. RE: Maps and screenshots thread - kyonides - 02-05-2023 This is just another screenshot of a game that may never be finished, but I wanna share it just in case I could make something out of it. ![]() ![]() RE: Maps and screenshots thread - kyonides - 06-04-2023 Well, thanks to a new tileset that I definitely had to mix with our old friend the RTP, I managed to design this brand new map on ye old but lovely RMXP. ![]() So what do you ![]() ![]() RE: Maps and screenshots thread - DerVVulfman - 06-04-2023 I like the contrast of colors, the dark of this room with the lava and apparent amber crystals. I do feel that some work is needed, but I will not go into details unless asked. I think we BOTH know why; ![]() Are any of the orange pieces (lava, molten steel, crystals) animated? RE: Maps and screenshots thread - kyonides - 06-04-2023 EDIT: By the way, I made the wall behind the lava portal one tile taller than on the previous screenshot. Version 5 of my latest map!
![]() The lava is the default autotile indeed. Molten steel!? ![]() So far all of the gems are static because they're just normal tiles. ![]() I didn't use any event to animate those reddish gems, but ![]() Concerning those other improvements, I prefer to get a PM just in case I messed terribly with something very specific. ![]() Done animating the reddish gems! ![]() Yes, the portal is animated because I used the lava autotile and then covered it with modified tilesets of that very same eerie portal. It feels good to be tricksy here. ![]() RE: Maps and screenshots thread - Mel - 06-11-2023 I haven't done much lately due to lack of time and motivation, just some cave stuff. ![]() ![]() ![]() |