What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - Pherione - 05-22-2014 Did you include RGSS102E.dll? (it should be in C:\WINDOWS\system32, if not you can get it off the net) Otherwise, try to make your game rtp independent, (export each and every graphic your game uses into the corresponding folder), then enter your settings and set the standard rtp to "" Hope this solves it :) RE: What's up, RMers? - MechanicalPen - 05-22-2014 Are you using the RTP at all? If not you should deselect it from "Game/Select RTP" in the menu bar. If so, you remind people to install it. RE: What's up, RMers? - Kain Nobel - 05-30-2014 Oily Body and Flame Soul battlers are finished! Strategy Other than that... Lots of sprite work. Lots of documentation. A little bit of implementation. The rest of it is experimentation. RE: What's up, RMers? - KasperKalamity - 05-30-2014 i have some enemies like that, where fighting is a waste of time because you don't have the right skills yet. people just tell me it's glitched because obviously they know more about my game than i do RE: What's up, RMers? - Kain Nobel - 06-09-2014 Based on current progress, I'm estimating it'll be another sixteen years of development for this project to see the light of day. That's factoring in sleep, work and what's already been done reaching back to 2005. My original deadline was 2012 but, unless money falls from the sky and I'm able to shell out dollars to a dream team, 2030 is officially the new deadline. RE: What's up, RMers? - Steel Beast 6Beets - 06-11-2014 This talk about enemies made me realize that the foes of my name really need a makeover to make them less attack/special attack fodder. As for my project's development, things are in a bit of a lull until I iron some flaws and improve some of the old maps. RE: What's up, RMers? - DerVVulfman - 06-11-2014 I spent a couple of days on helping out Ahzoh as what blocks the Lycan system from working with MGC's first Mode7 or visa versa. To my surprise, I found a bug in Mode7, one I never encountered, only coming up under VERY specific circumstances. You know what I do with bugs, right??? squish!!! RE: What's up, RMers? - hanetzer - 06-11-2014 I finally got some windows binaries for ReGaL (meaning Game.exe type things) in both x86_64 and i686 flavours. They're very beta, but they use the latest ruby (2.1.2) and include some nifty features that will make releasing games developed on windows for other platforms much simpler. For instance, the Input module now accepts mouse actions and can query the mouse position. In addition the window can be set to any size whatsoever without any external script or dll at all, you just change a setting in the configuration file. RE: What's up, RMers? - MechanicalPen - 06-11-2014 (06-11-2014, 06:09 AM)ntzrmtthihu777 Wrote: I finally got some windows binaries for ReGaL (meaning Game.exe type things) in both x86_64 and i686 flavours. They're very beta, but they use the latest ruby (2.1.2) and include some nifty features that will make releasing games developed on windows for other platforms much simpler.I am especially excited for all the non-RPG things I could make with this. Plus Ruby 2! Ordered hashes and array shuffle! RE: What's up, RMers? - DerVVulfman - 06-11-2014 I can confirm it functioning. I imported one of my demos (one that doesn't use the win32api) into the system and it worked. There are issues with MIDI support, so I had to use .OGG music. But most final results don't use MIDI anyhoo. It also supports MP3 format, but not Microsoft's WMA. |