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H-Mode7 - Printable Version

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RE: H-Mode7 - Victor Sant - 06-30-2011

@edmhotta
This isn't an easy copy paste script, you should read ALL instructions berofe using. Why i'm telling that? Because if you read carefully the main post, you will find this
Quote:- autotiles textures
There is only one colormap for all autotiles, named "Texture_Auto". It must be placed in a "Autotiles/Textures" folder (it is mandatory).
Texturesets, containing only the four vertical textures, must also be placed in that folder. They must be named "Texture_".



RE: H-Mode7 - Sesshomaru - 07-01-2011

Hello, I'm new here and need some help. I'm using Atoa's CBS with the Legaia Combo system and his Bestiary. I have copied everything into my game's folder, but I keep getting an error at Line 589 in HM7 MODIFIED CLASSES

[Image: proj.jpg]



No matter what I do, I even copied the map, I can't get around this error. If needed I can send you a DL to my project.



Thanks,

Sesshomaru.


EDIT: Here's the Line, but I dont think thats the problem:
for sprite in @temp_sprites


RE: H-Mode7 - sinobi - 07-02-2011

Sesshomaru> The problem is solved in the latest version.
Please download the latest version.



RE: H-Mode7 - Sesshomaru - 07-02-2011

(07-02-2011, 10:06 PM)sinobi Wrote: Sesshomaru> The problem is solved in the latest version.
Please download the latest version.


Atoa's CBS' Latest Version or H-Mode7's Latest Version?


EDIT: Just re-downloaded 'em both. still got the error =/


RE: H-Mode7 - Cortez - 07-03-2011

Hello,

I'm a french user of your H-mode7 so excuse me for translation mistake.

I would like options on the event.
For example a wall command that draws the sprite as the walls. and maybe draw in middle of a tile or near thids border. An optional floor that draws the sprite on the floor with an indication of height.
0 is normal height from the ground.
1 is 32px high
2 is 64px high
and 3 is 96px.

Is it possible? I thank you in advance



RE: H-Mode7 - MGC - 07-03-2011

Sesshomaru > a link to a demo could be very helpful.

Cortez > the main feature of the future v.1.3 is the handling of wall events. That's still in development :
[Image: HM7_1_3_01.png]
I'll really don't know if "floor" events are possible for the moment.


RE: H-Mode7 - Sesshomaru - 07-04-2011

@MGC
Sorry, been busy today. Here's the thread link.
http://save-point.org/showthread.php?tid=2136


RE: H-Mode7 - edmhotta - 07-06-2011

Atoa or MGC i want a waterfall like this but animated:
[Image: animatedtexture.gif]



RE: H-Mode7 - renekokkie - 07-08-2011

does this script work with the normal neomode 7 script?


RE: H-Mode7 - MGC - 07-08-2011

edmhotta > that's not possible for the moment, but that's definitely a good (and feasible) idea.

renekokkie > you can't have a map using both scripts, but I don't think these two are incompatible (some maps using NeoM7 and others using HM7). I didn't give a try though.