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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() |
RE: Kustom XP & VX & ACE - Mel - 03-16-2018 This is cool. Thank you for the update. :) Now it works with giving recipes. But sharpening materials and weapons/armors as materials still won't get removed from the inventory. I will update if I can find any other bugs. RE: Kustom XP & VX & ACE - kyonides - 03-18-2018 I came back to announce that I have uploaded a new version of Kustom demos. VX and ACE versions only got a maintenance service while XP and XP Kiwi got a brand new feature, invoking monsters! Now you can pay a visit to some dubious priest and ask him to invoke one of the monsters he can call out and see what you can get from that monster. ![]() ![]() @Melana: I don't know if I can trust you, you kept telling me you'd test VX and ACE versions... but you haven't ![]() RE: Kustom XP & VX & ACE - Mel - 03-19-2018 You can trust me. But at this point we are still working on the XP version and I think it's better to do one thing after another. RE: Kustom XP & VX & ACE - kyonides - 03-19-2018 Not really because I keep all info fresh in my mind if it doesn't take long before I start working on other makers. Later on I would feel extremely lazy to do anything. ![]() RE: Kustom XP & VX & ACE - kyonides - 03-28-2018 Against my instincts of pure laziness and conservation of energy, I have come today to announce new versions of my Kustom demos. Actually VX and ACE versions only got maintenance updates, while XP finally included a way to spend required materials during equipment sharpening stage. Even the KommandSprite script got slightly updated this time. In XP I had to change a bit of how KyoGemBoost's GemSynthMenu works, just like in ACE version, it now sports a KommandSprite command sprite instead of the usual command window. And that's not all the news, guys! Your favorite Mayoral Debate keeps going on! ![]() ![]() RE: Kustom XP & VX & ACE - Mel - 03-28-2018 This was a really cool and useful update! :) RE: Kustom XP & VX & ACE - kyonides - 03-28-2018 From now on Kustom XP's KyoGemBoost won't be the same! ![]() *** Outdated Warning *** If you get an uninitialized Constant error message, you'll need to alter the Constant name by deleting the GEM_ part of it. Right after saving the scripts, you'd be able to transform gems as expected. ![]() RE: Kustom XP & VX & ACE - kyonides - 03-30-2018 Well, I gotta announce that this time I have uploaded a new Kustom XP patch. The main reason behind it would be the inclusion of a few graphics and the modification of a map ecent and a couple of scripts like KommandSprite and KChest XP for Kustom. You better get it guys! ![]() RE: Kustom XP & VX & ACE - kyonides - 03-31-2018 Now you may find a new Kustom XP demo, with backdrops for KChest XP included, on both sites, mega and mediafire! The host does not want to stop asking strange questions for some strange reason, so go download it and check it out at once, guys! ![]() ![]() RE: Kustom XP & VX & ACE - kyonides - 04-01-2018 Due to some bug reports and feature requests and suggestions I have received lately, I was in need of updating both, Kustom XP and Kiwi demos! ![]() ![]() ![]() ![]() ![]() |