What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
What's up? [RM Edition] - PK8 - 02-17-2010 RMVXP (and other affiliated websites of RMVXP such as BlueSophia and ComicEra) having downtime today made me think about my scripts. I've been going through some of the scripts I've posted, and I'm seeing old threads of mine which shouldn't even be considered scripts. Also, I've been thinking about working on a "bed" demo for most of my scripts. I've also thought about rewriting a lot of my scripts. What's up? [RM Edition] - kyonides - 02-17-2010 Some people (somewhere else) kind of think I'm some sort of a coward (or something the like) because I've never tried to actually script my own battlesystem script. I don't think I'm ready to do that, even if 2 or 3 years have past since I modified a script for the first time. I even believe I just like to edit default scripts and add new features and methods, except for a very few scripts that pretended to be more original or weren't based on basic scripts which normally are left in standby until I learn more about Ruby / RGSS and scripting. I also think the next RM (if any) should include a later version of Ruby, things like Hashes would be more fun to use if so, the DateTime class (even a simplified one) would also be a good addition... I know that leaving comments are useful for people wanting to learn from any script, but I still hate it... Not good at it... but I learned about the comments true purpose, it's not to tell you what it does but what it accepts as arguments and how it deals with that data and what is returned after the method execution ended successfully or not... and providing good Error messages is also a key practice to get the people moving to get the errors they made fixed. What's up? [RM Edition] - Jaberwocky - 02-17-2010 RGSS has hashes and a Time class >.> What's up? [RM Edition] - jubhub731 - 02-17-2010 I am recording the music for my game at the moment . What's up? [RM Edition] - Ace - 02-17-2010 finishing the implementation of charlies awesome states activation system (known from final fantasy 9) and I just love it ^^ What's up? [RM Edition] - kyonides - 02-17-2010 Well, jabber, then that means you haven't seen how you can create a hash in a very convenient way thanks to some new syntactic sugar found in Ruby 1.9.1... hash = {a: 2, b: 4} It has Time class but not DateTime class... They're definitely not the same thing. What's up? [RM Edition] - Charlie Fleed - 03-01-2010 Uff, the battle room for my arena game was a beast... I'm exhausted. What's up? [RM Edition] - Jaberwocky - 03-01-2010 kyonides Wrote:Well, jabber, then that means you haven't seen how you can create a hash in a very convenient way thanks to some new syntactic sugar found in Ruby 1.9.1... RGSS has hashes like that. hash = {a => 2, b => 4} Unless I'm supposed to be super-excited over using : instead of => for some reason... And Ruby's Time class actually IS the same thing as a DateTime class, as it does both the date and the time: http://www.ruby-doc.org/docs/ProgrammingRuby/html/ref_c_time.html Still not following you here, sorry. ._. What's up? [RM Edition] - Ace - 03-01-2010 trying to find out which script screws up my timer xD my timer goes like this: 59,58,57,56,59,23,11,55,54,53,1:19,..... and most time it changes is when I am walking (or just when I'm walking xD) Oo What's up? [RM Edition] - Kread-EX - 03-01-2010 Still doing my Ar Tonelico CBS... actually trying to make this #@%!?@% Harmonics gauge functional. |