What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - yamina-chan - 07-14-2015 New post, so it doesn't get lost... Remember the speculations about the new Maker that would coume out later this year; when the 2k3 trailer was released? It's here now: GG Maker. Yep, that's it's name. Looks...interesting. Not like it's quite a part of the RPG Maker line, but as a game engine. RE: What's up, RMers? - kyonides - 07-14-2015 In GG Maker's specs, Windows 8 and 8.1 are not mentioned. I won't suffer because of this because I have installed Win7 which is currently supported by this new software but what are other people going to do if they use a later version of this OS? RE: What's up, RMers? - yamina-chan - 07-18-2015 Three out of three people told me that the character whose design I love the most (for the contest game I'm making) is looking good. Great right? Well... All three assumed said character was female. The character is not female. T-T Edit: One day later; looking through a collection of Icons. "Oh, these are nice! Let's see what, do we have... Some clotes, some food, some tools, some skills, two characters having se... WAIT WHAT ?!" RE: What's up, RMers? - kyonides - 07-19-2015 I hate when another scripter acts as the local bad ass and think that codes should be written according to his or her guidelines and expectations. If one isn't asking for help and can't be treated as an amateur then it wouldn't be recommended to post a reply telling you that this or that feature should be defined, coded or modified this or the other way. I would understand that there are cases where things like repetitive code could or should be encapsulated in a method to save lines and make sure code is reusable. What I will never understand is to treat other people's scripts as they were your own or to post a possible answer to fix or modify some part of the code when you are totally aware that the other scripter is active on that board. At least they should give the author the chance to post his own suggestion or solution before another one starts touching your code without being sure they understood what you did there. I really think that's a way to show some respect to fellow scripters but I guess not everyone shares the same "code". RE: What's up, RMers? - DerVVulfman - 07-19-2015 Yeesh. Well, neither you nor I (nor a lot of us here) write scripts sloppily, properly indenting code... adding comments... not rewriting entire methods where an alias command would do nicely. But someone's just wanting to muscle in and get cred while berating a fellow 'current' member of their forum? If the member was away for a month or so... help out, but don't criticize because you don't like the style. But if the member's around, send the guy a PM to say 'hey, this guy may need help.' first. My only issues revolve if the code doesn't have proper formatting or comments, and rewrites so much it can't work with anything else. RE: What's up, RMers? - Taylor - 07-20-2015 Another scripter that thinks their word is law? Oh! You mean-- *bus passes* and *truck passes* from HBGames. :B ... Anyway I've just been toying with RM2k3 again. I don't know why I'm feeling more productive with it, maybe it's because I'm making locations more than trying to constantly script. I did event a character select screen and circle-based encounter sight system though. ... that sounds confusing, lets try this: Basically I'm doing this (though this isn't the whole event script) instead of tile-based sight. It creates circles around specific points (which get tied to events) and they intersect with a player/hero circle. I can't take credit for it though - I'm nowhere near mathematically literate enough - a friend thought of the idea once and he suggested I do the same, with some extra improvements. RE: What's up, RMers? - kyonides - 07-20-2015 (07-19-2015, 05:54 PM)DerVVulfman Wrote: Yeesh. In case of intensive rewrites it may depend on what they pretend to do. If the scripter clearly states it a complete replacement of a default script and forumers are aware of this and the fact it might be quite incompatible with any other script belonging to any other scripter I would say that the game maker should include it in his or her project under his or her own risk. Another solution would be to code it in such a way that it gets completely isolated of default scripts and might include a turn off feature just in case of extreme need. It could be possible that a scripter needs to write his or her own version of Window_Help but want to make sure it won't make it and some other scripts incompatible so he or she writes a new version of it under a new name to prevent such conflicts. RE: What's up, RMers? - DerVVulfman - 07-20-2015 Seriously? HB-*COUGH*. Not getting us into any forum wars.... And yeaaahhh.... the scripter I'm thinking rewrote number of major scene/window systems. Can't add any skill or item or whatever add-ons that affects the menus unless you do some serious work. Not even your KyoGems. RE: What's up, RMers? - kyonides - 07-20-2015 (07-20-2015, 03:13 AM)DerVVulfman Wrote: Seriously? HB-*COUGH*. Not getting us into any forum wars.... My KyoGems? *can't remember that name, gotta be incomplete* What about it? RE: What's up, RMers? - DerVVulfman - 07-20-2015 Sorry. Your Gem Boost script. I was remarking how this scripter i'm familiar with rewrote a number of default menu scripts . No aliases at all. And even used new classes rather than the existing ones that did the same. The way he wrote them, there would be no way even a simple plug-n-play script would work. |