What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - DerVVulfman - 02-22-2016 Two concepts you could consider guys. 1) Multiple sKan states (hehe)... each one allowing for more and more data retrieved (scan state 1 gets only 2 items at a time, scan state 2 gets 4, etc.) 2) How many lines of data are based on the intelligence of the user. Use some formula to see how many lines at a time up to the max. Nice examples. Good sizes. Might need some touching up to smooth them... and I'd work on the enemy shadows so they're semi-transparent and show as dark areas on the battleback (assuming you didn't do that already). That's one hella croca-shark. Or is that a great white gator? RE: What's up, RMers? - Ahzoh - 02-22-2016 @Steel Damn, I like that hunting picture creature. A creature like that would be a perfect Formless Being for my game/world. All the creatures of the Formless World are Lovecraftian Horrors. RE: What's up, RMers? - Steel Beast 6Beets - 02-22-2016 @Kyonides: Unless they want to get the full profile on the monster. Then yes, they would be forced to scan them several times. But again, not every gamer is an obsessive completionist like yours truly. @Ahzoh: There plenty more of grotesque abominations in the collection. Of particular note are the monster named after "Los Señores de Xilbalba", the wicked deities of the Mayan underworld. RE: What's up, RMers? - Ahzoh - 02-22-2016 (02-22-2016, 01:55 PM)Steel Beast 6Beets Wrote: @Kyonides: Unless they want to get the full profile on the monster. Then yes, they would be forced to scan them several times. But again, not every gamer is an obsessive completionist like yours truly. Sadly, I am not able/allowed to download things, as it requires an administrative password, one I do not have. RE: What's up, RMers? - Mel - 02-25-2016 I don't have the time I would like to have to work on my game. :( Things are stucking a little bit right now... RE: What's up, RMers? - kyonides - 03-05-2016 As a summary of what I was trying to say before my post disappear (due to some unexpected slow connection issues) I am developing a second menu for Kuests XP. It's a simplified version that will only include bounty quests that haven't been assigned to the party yet. They are not rumors of possible quests but the quest list on the bulletin board. There the player should accept or ignore the quest, the interface will be almost the same as the main Kuests menu. There will be 2 ways to open this new menu. ID stands for any specific Quest ID. 1. Kuests.bounties(ID1,ID2,ID3,etc.) 2. Missions ID1,ID2,ID3,etc. The latter means that you leave that as a comment at the top of the page. If you included KEvents XP, you may place the comment to show a quest icon (New Mission) on the second row. RE: What's up, RMers? - Steel Beast 6Beets - 03-05-2016 Does anybody know a script that allows one to add and remove skills? I recall seeing one somewhere but now I can't find it. RE: What's up, RMers? - kyonides - 03-05-2016 I know I made one and even so there was a second script posted a bit earlier than mine. So check my previous scripts and you may even find both of them. RE: What's up, RMers? - Steel Beast 6Beets - 03-06-2016 You mean the KSkill script? I think I could use it, yeah. RE: What's up, RMers? - kyonides - 03-06-2016 I checked the available scripts and confirmed I posted KSkill Shop XP and KSkillMax XP (and VX), any of them could help you in one way or the other. |