CTB - A Final Fantasy X-like Battle System, Version 3.2 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2 (/thread-2298.html) |
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - lndignation - 07-24-2009 OH I totally missed the option for setting a default one Thanks again Charlie, you're CBS is definitely one of the best out there I'll lurk and keep looking out for stuff from you! CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 07-24-2009 You're welcome. I would like to remember that a very fundamental piece of this battle system is the animation system by DerVVulfman. Give to Caesar what is Caesar's. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - DerVVulfman - 07-24-2009 :) Dude, have you seen my credits list for AnimBat? :P Give unto Caesar, and all of Rome there. Still, you have plenty of features and add-ons in that system of yours. :D CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 07-25-2009 DerVVulfman Wrote::) Dude, have you seen my credits list for AnimBat? :P Give unto Caesar, and all of Rome there. Yeah, right :) . DerVVulfman Wrote:Still, you have plenty of features and add-ons in that system of yours. :D err... preview of a new feature: the "Grandia Bar". CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - lndignation - 07-27-2009 Hey Charlie I got another question. Is there any way to use a script call to change the rate for filling the Super Arts Gauge in-game? CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 07-27-2009 Nope, it's an easy mod though. Even easier if that damn program had a decent IDE... Anyway... it's in the request list for the next version. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 07-31-2009 Updated to version 2.14 v2.14 New feature Unleash Skill. v2.14 Improved animated bars. v2.14 Fixed actors (actors that cannot be switched, not even when transformed). v2.14 Added a new element tag for Drain-like skills. v2.14 Configurable opacity for the HP/SP bars (this lets you can make them invisible if you want). v2.14 Simplified installation: "switch" and "retire" common events not needed anymore. v2.14 Adjustable vertical spacing in status window style 1. v2.14 ATB bars. v2.14 Grandia bar. v2.14 Configurable BGM for each Summon. v2.14 Configurable Animation for each Summon. v2.14 Allies with HP>0 cannot be targeted for the usage of items or skills with "One Ally (HP 0)" scope. v2.14 Allies with HP=0 cannot be targeted for the usage of items or skills with "One Ally" scope. I might update the demo in the next few days as I'm trying to update the instructions, anyway in terms of new features this version is final. I'm sorry I couldn't include the latest release of Animated Battlers and I didn't script a Spot skill, next time... (I know I always say that...). CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - archerrin - 07-31-2009 very awesome script. One question - is there a way to make the HP bars permanently active instead of showing up only after you have killed the type of enemy? Thanks. Also I get this error when I get to battlescreen after my hero had transformed into Adel+ CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 07-31-2009 archerrin Wrote:One question - is there a way to make the HP bars permanently active instead of showing up only after you have killed the type of enemy? Thanks. Have an event executed at the beginning of the game with a Call Script command and the following code: Code: for i in 0..$data_enemies.size archerrin Wrote:Also I get this error when I get to battlescreen after my hero had transformed into Adel+ Wait a minute, Adel+ is a (type-2) summon, not a transformation, it summons Adel with the superart bar already filled (that's what the "+" stands for). Please describe exactly what you do before you get the error message. CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - archerrin - 08-01-2009 edit: Thanks a lot , everything works now. I re-downloaded your file and pasted my map onto it. My map was needing a summon system or a transformation system and this is really perfect. Much respect. I have a few more questions and hope you can answer :) 1. When my hero kills the enemy when summoned as Adel+, he gains I think 80% exp from the battle. May I ask where is the integer to control that exp factor? Just so I can change it back to 100%. 2. would you know how to implement HP refresh support for damage graphic remodding? when i add this it won't refresh the HP bars. It would be great if it's possible to merge this with the Bouncing damage Mod .. but I can't script :S (looks like this ) Code: # Remodeled Damage Display (Normal Variant) ver 1.02b |