Equipment Upgrade System by Charlie Fleed, Version 1.2 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Equipment Upgrade System by Charlie Fleed, Version 1.2 (/thread-2299.html) |
RE: Equipment Upgrade System by Charlie Fleed, Version 1.1 - Charlie Fleed - 06-03-2012 waiting for a demo ;) RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Charlie Fleed - 06-04-2012 Version 1.2 released. (I'm always around ;)) RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Glad300 - 05-10-2013 Hi everyone, hi Charlie, i got a problem, Im using the blizz-abs script (and this one) and there are some incompatibilities i hope you'll be able to fix. The enhanced equipment system changes equipment id for each new equipment you get : Code: @id = $game_party.max_used_weapon_id + 1 http://forum.chaos-project.com/index.php?topic=106.0 Thanks to help me (ps : i am not english so i perhaps made mistakes and i hope you'll be able to understand everything ) RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Charlie Fleed - 05-10-2013 Hi, I wrote some notes in the opening post exactly for this issue. The needed patch is explained but it needs to be implemented by someone who knows well the script that is not compatible, hopefully the author. I don't, besides I don't work with Rpg Maker anymore... RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Glad300 - 05-11-2013 I saw the notes but in the blizz abs script, its different as the exemple. Names of weapons' sprites are defined as : "@weapon_sprite = '_wpn_' + self.battler.weapon_id.to_s" So, the "self.battler.weapon_id.to_s" is the id of the equiped weapon defined in your script. Can i change it in the "ref_id" ? RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Charlie Fleed - 05-12-2013 Yes, that's what you're supposed to do. RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Glad300 - 05-28-2013 I have been trying during hours but i still don't know how to do it ... without some help :) RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Charlie Fleed - 05-29-2013 If you can set up a demo with the scripts (unmodified), I could have a look. RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Charlie Fleed - 06-08-2013 It's disappointing that people who ask for your help and your time run away when you ask them to make a little effort to make your life easier in helping them. RE: Equipment Upgrade System by Charlie Fleed, Version 1.2 - Iqus - 01-20-2014 Is there a way to make the enhancements unremovable? This way you would need a new Sword in order to add new things to it instead of just changing whatever it has already. Thanks! |