What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
RE: What's up, RMers? - Bounty Hunter Lani - 08-05-2016 First off, the Quest script looks really cool. I'm sure it'd look cooler with my custom windowskin, but I digress I was looking through some animated battlers I had found, and realized the "Dead" animations for some of them were their standing animations. They were still holding their weapons forward, so I realized I needed to edit that so their weapons were either down, or gone altogether. Basically, all-day Photoshop time for me~ I commend the people who made the animated battlers for putting lots of work into the battlers. Thanks to every one who has made them. Gonna have to make a few changes to some before I can use them, but thanks anyway Also, I found a female pirate character who, upon zooming, WASN'T WEARING A SHIRT. She was wearing the pirate coat, but no shirt underneath, and uhh... yeah. Had to edit that as well. Unfortunately for the person who got the character graphic before me, they didn't realize they had a shirtless wonder on their hands. Basically, the moral of this post is: CHECK YOUR RESOURCES BEFORE PUTTING THEM IN YOUR GAME. Also, possible warning about blacklisted resources coming soon. That is something VERY important that needs to be discussed and passed along, especially if someone is planning on monetizing the game, and are using resources they've found. RE: What's up, RMers? - Cassandrainbows - 08-06-2016 Not only is the work i requested for my project helpful for me, it seems to be quite helpful for this community aswell, Wulfman is VERY productive RE: What's up, RMers? - Bounty Hunter Lani - 08-06-2016 (08-06-2016, 06:11 AM)Cassandrainbows Wrote: Not only is the work i requested for my project helpful for me, it seems to be quite helpful for this community aswell, Wulfman is VERY productive Haha, he sure is a miracle worker! I have about... maybe... 8(Hundred?) requests queued with him at this point? They all should help everyone as well, including some bug fixes for existing scripts Hooray to DerVVulfman! Hooray, I say! RE: What's up, RMers? - DerVVulfman - 08-11-2016 And I'm back! Okay, ya couldn't tell, but I was delayed by a slowed-down connection, a symptom of something I detected. I chose to prepare for a 100% redo on my PC so I did triple-virusscanned backup and restore with a full restore. But I'm back and working on the quest system again. This time, I am showing the screen that lets you choose which quest to bring up on the screen. It does look a bit weird, having blue and red windows on the top, but these background graphics are temporary and replaceable. That being said, the final product will look a whole lot cooler. OR, you could just set it to windowskins... but meh. Now the lower window holds the actual list of quests. As you can see, each quest displays its title and the short description for each. Along with that, you can see a 'faction' graphic for each. Yeah, it's boring looking, having a big Q in a box, but that's only temporary until replaced with a sword/shield logo for a warrior's quest, a flagon of mead for a quest garnered at a bar, or whatever. The list isn't formatted... but you kinda figured that out, didn't you? The quest title and quest descriptions will have their own font setup, and I do intend to have a background image for the list just as there is for the quest categories above. Yargo.png (Size: 23.94 KB / Downloads: 40) RE: What's up, RMers? - Bounty Hunter Lani - 08-12-2016 Windowskin option available. YES! (Though I'll probably whip up something original eventually, but it's a nice option to have!) That script looks so incredible... Ahh... Anyway, on to another topic! Today is a day that I thought I would be extremely busy, but it ended up being almost completely clear, so I've taken it upon myself to do a LOT of work on my demonstration video's scenario. I also decided I will do maybe 2 or 3 of these demonstration videos after this one, depending on what I do in the future. Since there will also eventually be bug fixes, new complicated scripts added, my crazy ideas implemented, etc., I think it should be fine to do a few more scenarios to demonstrate some more stuff in the future I've also noticed that making something not only aesthetically pleasing, but also LOGICAL, can become a bit of a problem-- but once the logic is there, the aesthetics come quickly. At least, that's what I hope people see in my maps ....... But yeah, back to work I guess. The video will be ready when it's ready! And it's gettin' there! RE: What's up, RMers? - Mel - 08-13-2016 I'm trying to skip the battle screen to phase4 every turn so that the player can't give any orders to the actors. I want to simulates a battle with forced action, where the player is only a watcher. But that don't work right now. Anyone any ideas? RE: What's up, RMers? - DerVVulfman - 08-13-2016 I think I kinda got a couple...... Automatic Battle Actions by Claihm () Translated from the original Japanese code, this system allows you set actor battlers to perform actions in battle without player control... effectively making them NPCs in combat. Automatic Battle Moves by Claihm () Translated from the original Japanese code, this creates an 'Auto' function in the command window so battlers can perform their OWN decision in combat. I ripped these from the 'Battlesystem Addons' spoiler from the Forum Script Listings thread. One allows you to set up actors to be AI controlled (setting what kind of actions they perform when set to be automated), the other sets up an option where the player can make it look like old RM2K systems where the player can choose 'FIGHT / AUTO / ESCAPE'. RE: What's up, RMers? - Mel - 08-14-2016 This looks really interesting. I will give it a try Thank you! RE: What's up, RMers? - Ahzoh - 08-15-2016 Do those work for Lycan ABS? RE: What's up, RMers? - DerVVulfman - 08-15-2016 They are specific to the default-styled ABS, and are meant to override parts of the Phase4 system in the Scene_Battle 4 page, as well as some of the Scene_Battle 2 page as one of the scripts adds an 'auto-battle' option. |