What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - DerVVulfman - 09-14-2016 I hope this helps. Right now, this script has the first map set to just put damage on two areas of tiles. Yep, map coordinates CAN overlap without accidentally causing double damage. Code: #============================================================================== RE: What's up, RMers? - Ahzoh - 09-14-2016 Thanks, but where am I supposed to put that? I figured out where to put it. Also two things: 1) I planned on the character having a red glow animation [as opposed to the whole screen being red] every second or so to show that the player is taking damage [It would do the same kind of thing for other kinds of environment damage like cold and desert heat] and 2) the titles should also deal damage even as the player just stands on it. RE: What's up, RMers? - DerVVulfman - 09-14-2016 That script can just go between Scene_Debug and Main, and it was designed to apply extra slip damage when you take a step within set coordinates. In there, you set one or more rectangle areas [ x1, y1, x2, y2 ] for each map you wanted to have slip damage. But it appears you want something different. Your damage is based on applying damage to the player/party in timed increments. That is a little different, but not impossible. No time right now... Tomorrow mebby? RE: What's up, RMers? - Ahzoh - 09-14-2016 Well, have you played or watched Metroid Prime Echoes? RE: What's up, RMers? - DerVVulfman - 09-14-2016 Nope. But I understand the premise of standing around while your character's life drains away. I do have a script that does that, but it covers a whole map, not a tile area from (X,Y) to (X,Y). RE: What's up, RMers? - Ahzoh - 09-14-2016 (09-14-2016, 04:57 AM)DerVVulfman Wrote: Nope. But I understand the premise of standing around while your character's life drains away. I do have a script that does that, but it covers a whole map, not a tile area from (X,Y) to (X,Y). In Metroid Prime Echoes, while all of Dark Aether will drain your hp over time, there are little "safespots" where your hp is not drained. RE: What's up, RMers? - Mel - 09-14-2016 I've made a little event system for that. You only need 1 switch and 1 event for each savezone. Try it out: http://www.file-upload.net/download-11935432/HPDrainingZones.rar.html It will only work with rectangular zones right now. RE: What's up, RMers? - Ahzoh - 09-14-2016 Thanks, this is what I am looking for, although it seems to stop when players reach 1 health. Also, quadratic zones? RE: What's up, RMers? - Mel - 09-14-2016 I edited it to rectangular. The savezone couldn't look like this: Would need a more complicated configuration. Edit:That event command can't turn on the game over sequence. But you can allow it to drop to 0 health, i think. For a game over you would need an additional parallel process event. RE: What's up, RMers? - Ahzoh - 09-14-2016 It also seems to stop at 1 hp. |