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H-Mode7 - Printable Version

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RE: H-Mode7 - sinobi - 08-15-2011

Hello MGC, When is ver1.3 released?
I'm looking forward very much. ^^


RE: H-Mode7 - Legal Luke - 08-16-2011

Hello, I have resolved my old bug. But I wanted to know where can I change the maximum height? because the heightmap is very low, so I do not just do such a great castle. Thank you for your help


RE: H-Mode7 - MGC - 08-18-2011

renekokkie > due to the small screen resolution with the PSPDS, you'll be able to suffer less lag with the next version. For your problem about trees, you should try to create a tree character so that you can use an event.

edmhotta > what NeoM7 commands do you need ?

Legal Luke > currently this script is designed to make maps with small heights, like worldmaps. You cannot have an object higher than 96px, using the three layers.

sinobi > I cannot tell exactly when the next version will be released, because it really depends on the few free time I have. But the sooner the better.



RE: H-Mode7 - renekokkie - 08-20-2011

hello mgc i've a bug when i walk:
http://www.youtube.com/watch?v=kYdLv4Ajx4Q
here can you see the bug


RE: H-Mode7 - Vortigem - 08-27-2011

I'm trying to get the demo to function, however I'm receiving the following error:
H-Mode7 V1.2.2
"RGSS102E.dll could not be found"

Is there a runtime installer I need? Thank you.



RE: H-Mode7 - Taylor - 08-28-2011

Yeah - a legal copy of the english RMXP and/or the RTP. :V


RE: H-Mode7 - renekokkie - 08-28-2011

(08-27-2011, 11:27 PM)Vortigem Wrote: I'm trying to get the demo to function, however I'm receiving the following error:
H-Mode7 V1.2.2
"RGSS102E.dll could not be found"

Is there a runtime installer I need? Thank you.
change "RGSS102E.dll
in
RGSS100J.dll


RE: H-Mode7 - edmhotta - 09-08-2011

(08-18-2011, 09:00 AM)MGC Wrote: edmhotta > what NeoM7 commands do you need ?
I want to up screen.


RE: [RMXP] H-Mode7 - goxgaa - 09-09-2011

Hi MGC^^
i'm really fascinated whith your 3D script.

You have mentioned this:
(12-26-2010, 11:28 AM)MGC Wrote:
Quote:Heightmaps only reach 32px in height? Could a later version support other heights so one could be able to craft nice wall enclosures?
I think that's possible (but not beyond a height of 8 tiles). I just made some tests with all heights doubled, and there seemed to have no supplementary lag.
The main problem is the configuration. Perhaps I'll have to create a small external tool to associate tiles with theirs heights and textures.
is possible to double sise the Tilesets max height and textures?
Or make an event whit a "tileset bump" and make it "fly?"
(sory bad English)





RE: H-Mode7 - guigui28240 - 09-18-2011

Hi!
I'm french and i make a game with PSPDS and i would like to say if someone can give me the script adapted to PSPDS please or say to me how i adapt it to PSPDS?
thanks in advance!