What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
RE: What's up, RMers? - Bounty Hunter Lani - 11-07-2016 Interesting talk indeed. My game goes from 38-40fps normal to about... 3fps when entering a battle. It hits 26 when entering a menu. Hits ~35-38 for the most part during battle, with slower animations hitting about 30. Not too bad, but the 2-3fps readings entering battle scare me a bit. Is that normal? RE: What's up, RMers? - Taylor - 11-08-2016 I have noticed projects before drop to 10-20fps for moments after transitions, although single digits could be a concern. Generally it's only momentary though, and you don't see any visual issue in-game - it's just what the fps counter says~. RE: What's up, RMers? - Steel Beast 6Beets - 11-08-2016 In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's animated menus. RE: What's up, RMers? - Mel - 11-08-2016 So FPS losses seem to be an issue for many people. Well, usually a 2D game shouldn't have that nowadays (We need a better engine?) RE: What's up, RMers? - Bounty Hunter Lani - 11-08-2016 I hear a great engine called ReGaL exists somewhere... I hope the creators will be able to finish it so we can all use it RE: What's up, RMers? - Mel - 11-08-2016 I heard that too. But who are these mysterious creators? We have to find out more about it. :) RE: What's up, RMers? - DerVVulfman - 11-08-2016 *cough* If I didn't have so many requests, I'd be done with the package's Ruby scripts (using Ruby 2.0 rather than 1.8 like VXAce). RE: What's up, RMers? - kyonides - 11-08-2016 Is it possible to upgrade ReGaL to Ruby 2.2.0 or 2.3.0 instead? Just asking in case it wouldn't be a pain you don't want to know where... RE: What's up, RMers? - Taylor - 11-08-2016 (11-08-2016, 02:26 AM)Steel Beast 6Beets Wrote: In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's animated menus. Oh yes, Moghunter's menus definitely have a pause in my experience. (At least with RMXP years back, dunno if things have improved.) RE: What's up, RMers? - DerVVulfman - 11-08-2016 Well, could try my rewritten versions. Moggy made great menus, but the code was a bit sloppy by my tastes. And less compatible with other stuff. The demo I made has the whole Main-Item--Skill-Equip-Status-Save-End package. But nothing beyond that like Shop. |