What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - Steel Beast 6Beets - 11-08-2016 I just tried your rewritten scripts and I noticed the new menus are actually slower than the vanilla version when circling between characters. RE: What's up, RMers? - Mel - 11-08-2016 Hmm I just noticed, that I don't get any Framedrops when I deactivate the "Reduce Screen Flickering" Option. But without that options the screen flickers in Full-Screen which is also annoying...so yeah. RMXP is very strange sometimes... RE: What's up, RMers? - kyonides - 11-12-2016 Here's a screenshot of my latest script KChest XP 2016. http://imgur.com/a/f7kwy I hope you like the way it looks now... I don't know what to think about it so... BTW I hate when images just don't show up... RE: What's up, RMers? - Mel - 11-12-2016 It looks very promising. Reminds me of the chest-system in the Elder Scrolls series. RE: What's up, RMers? - Bounty Hunter Lani - 11-12-2016 Whoa, that looks so cool! RE: What's up, RMers? - DerVVulfman - 11-12-2016 Ahh... nice touches you added since last night. RE: What's up, RMers? - DerVVulfman - 11-13-2016 I just looked at the Revised Moghunter menus, and our issue has GOTTA be transitions and animations. When all is said and done, it retains a 39 FPS because the background scrolls. Scrolling a window in/out of a scene is sure to use frames, but that dropped to 35. Note: You may find a value in the config called "ITEM_FX/SKILL_FX" (or the like) which makes the background scroll. If you turn off the scrolling, ya may pick up the framerate a notch. RE: What's up, RMers? - Steel Beast 6Beets - 11-14-2016 Something I forgot to mention earlier regarding the revised MogHunter scripts: the status screen menu caused a fatal error in Blizzard's Stormtronic Custom Menu System. Even removing the script couldn't fix it and I had to revert to a previous version of my project. Furthermore, I couldn't replicate the error using an old version of the game. I still don't know what's with that. RE: What's up, RMers? - Mel - 11-20-2016 I tried to have fixed equipment with more than 1 weapon and 4 armor slots but it doesn't work as I expected. Tried it like this: Code: $data_actors[@actor_id].armor5_fix = true But it gives me a NoMethodError. (Using Guillaume777s Multi Slot) RE: What's up, RMers? - Noctis - 11-20-2016 Im facing so many issues here. Really, sometimes want to make me quit. |