What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - kyonides - 11-20-2016 That's mainly because the data file where all the info found in $data_actors is stored there and it's pretty much unchangeable. I guess new methods should be created in the Game_Actor class, but I'm not sure if that would ever work. Perhaps it does under some circumstances redefining equip_fix?(equip_type) method would somehow overcome such obstacle. Let's give it a try... Code: class Game_Actor Then via script call you'd need to fix any of them by typing... $game_actors[Actor's ID].fix_armor(Index) Replace Actor's ID with the corresponding Index found in the Actors database and do the same with Index depending on which equipment or accessory you'd need to fix. Valid indexes would be anything between 5 and 11 inclusive. RE: What's up, RMers? - Mel - 11-20-2016 I still get this NoMethodError error. RE: What's up, RMers? - kyonides - 11-20-2016 Sorry, it was $game_actors[Actor's ID].fix_armor(Index) so the missing s in actors caused the error message. RE: What's up, RMers? - Mel - 11-20-2016 That's awesome. Thank you alot! I just had to add the weapon and the 4 other armor slots into the script because the old fix-command doesn't work anymore.^^ RE: What's up, RMers? - kyonides - 11-20-2016 Well, I fixed the equip_type method I posted so that won't be necessary ever again. RE: What's up, RMers? - DerVVulfman - 11-24-2016 Oh, when will I get done on these requests and get back to mah own projects? SOON I hope. The Lycan ABS is the heart of my own game, and I so want to include STRAFING so you can hold a key down and move side-to-side. I already worked out a better line of sight for enemy diagonal attacks, so anyone thinking that they're in the clear by attacking enemies diagonally will find life sucks. And I haven't forgotten weapon area ranges... just haven't had time to figure out area-of-effects for Lycan as yet. So to those who inquired about those.... I haven't forgotten at all. And ReGaL? Oh, I sure want to get back to it. I need to 'finish' cleaning up the default RUBY scripts in the package before integrating a bit more stuff. After that.... well, it's more work and studying. But right now, .... ROFL, I can't believe I am nearly done with a DDR system. Hahah... I gotta laugh. Not sure anyone made one for RMXP evah. Who knew? Patching and editing things you're familiar with like editing a long-existing menu is easy. Going into the unknown makes one trepidatious and uncertain. RE: What's up, RMers? - kyonides - 11-27-2016 By the way, DerV, I would like to get ReGaL's shop script to see if I can port my KyoDiscounts script there as well. DerVVulfman Wrote:The scripts themselves have a different set of methods... different structure, though a good number of methods and classes have the same name. Classes, yeah, but not methods, some have similar names thus making them incompatible by default while others were replaced completely. VX Ace and MV have similarities, but one uses RGSS3 while the other Javascript. Besides MV is a bit harder to handle if speaking about accessing some stuff like scene or window or SceneManager or DataManager stuff than VX Ace. In MV I haven't seen plugins handling several flags mainly because they prefer to pass values as arguments, besides Array and Hash (alias HashMaps or associative Arrays) "classes" suck in Javascript for sure. In MV I've seen idiots passing the party's gold value as an argument about 3 times in a row! Oh come on, people! Was it that hard just to call $gameParty.gold() or something like that? Why do you need to access a gold window value just to get that stuff that's already available somewhere else? The plugin command feature looks promising and all, but it's horrible by default. Once you crafted a plugin to be accessed by a plugin command, you can't access all that stuff therein from anywhere else! That's why I hated what they did with their kind of default Enemy Book plugin. Unless you plan to prevent the player from accessing stuff in any other way, make sure you don't even recall there's a plugin command feature at all!! There are cases where I do understand why people wouldn't need to get anything via several means, but it shouldn't be a rule to follow strictly like some people think! RE: What's up, RMers? - Steel Beast 6Beets - 01-16-2017 Does anybody know a program to convert RM2K/2K3 assets to RMXP? The ones I've tried (Resource Wizard and 2KXP converter included in the Phylomortis download pack) have issues regarding water auto tilesets i.e the first doesn't converted them properly and the ones converted by the the later aren't animated. RE: What's up, RMers? - yamina-chan - 01-16-2017 How about this one? https://rpgmaker.net/forums/topics/18710/ I know I have one on my other external harddrive that works okay, but I can't get at that at the moment. - Also, am I the only one who can see a faceset for a character and get's the urge to make a game/story around it? RE: What's up, RMers? - Steel Beast 6Beets - 01-17-2017 It works perfectly, a thousand thanks yamina-chan. Man, it even fixed the weird transparency problem this particular chipset had. |