What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - kyonides - 04-23-2018 I entered the RPG communities on September or October 2008 if I remember clearly. RE: What's up, RMers? - yamina-chan - 04-23-2018 Yeah, I've definately not been around the longest in that regard. XD I'm aware of this. It's still interesting to look back on that and compare it to where I am now and what has changed in all that time. RE: What's up, RMers? - Steel Beast 6Beets - 04-23-2018 I started in back in 2003-2004, in the golden age of the RPG 2000 scene, if I recall correctly. Sadly, my first projects died when my old computer went kaput. Several years after that, 2011-2012, I dipped my toes trying the most popular version available back then (RMXP) which eventually led me to joint this site. The rest, as they say, is history. Guess that makes me the newbie of this chat. RE: What's up, RMers? - kyonides - 04-24-2018 Well, some people might ask you why I have implemented traps in KChests XP for Kustom, but there are people that have gone even further... RE: What's up, RMers? - Steel Beast 6Beets - 04-25-2018 At least they were nice enough to warn us about the upcoming ambush. That must be the Japanese politeness I've read about. RE: What's up, RMers? - DerVVulfman - 04-25-2018 Not necessarily. In the Elder Scrolls Chapter III: Morrowind, you used two devices to get past locks: Lockpicks and Probes. Lockpicks get past the locking mechanism while probes were used to disarm traps. Good times in the 90s. RE: What's up, RMers? - Steel Beast 6Beets - 04-25-2018 On a semi-related note, it seems to me that both trapped chests and monsters-in-a-box are mostly things of the past. To the best of my knowledge, very few modern RPGs still featured those. The ones that still do are intentional throwbacks to the times where those hazards were still commonplace. And even back then, trapped chest where only found in dungeon crawlers that take after Wizardry and Ultima as well as Western RPGs where the influence of tabletop RPGs is still strong. Monsters-in-a-box were always more of a JRPG thing, methinks, even though those also have their origins in tabletop RPGs like Dungeon & Dragons. RE: What's up, RMers? - yamina-chan - 04-25-2018 Both of those are still very strong in D&D and similar games. And I still see both in games these days, though to be fair I haven't been playing modern JRPGs or WRPGs really. Either due to a lack of sytem to play them on or because they just didn't have the soul I was looking for. Except for Tales of Zestiria; love that one. Though I'm always sad when I look at it as a whole too; knowing all the things that happened to it during development and just looking at the result that's only a portion of what it could have been. RE: What's up, RMers? - kyonides - 04-26-2018 Days ago I posted the following report on a text editor official website... kyonides Wrote:Description of the Issue Five days have passed and it seems it will just get ignored by its developers... RE: What's up, RMers? - DerVVulfman - 04-26-2018 Actually, kyo... they probably don't want to look like a fool for not having a solution to your issue. So, they're probably looking into it right now, waiting for a solution before posting back. Hrm. I can suggest a real-world (or espionage) example for traps in chests... Ever seen those spy movies where the briefcase has a bomb in it, and will explode if a hidden switch isn't tripped. Deactivating traps can be a sort of mini-game, just like picking locks or the like. Keep the player on his/her toes. |