Save-Point
What's up, RMers? - Printable Version

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+--- Thread: What's up, RMers? (/thread-395.html)



RE: What's up, RMers? - Steel Beast 6Beets - 03-13-2019

Thought so. Guess it is a little too difficult to decipher based on that tip alone. Perhaps I'll put another sign that reads something like "MM->WW->??" or maybe "M__TH->__EK->__Y" to clue the players into figuring out the answers.

Also... Man, somebody else actually remembers TMSGE! This is one of the games that got me into the RPG making scene back then. It has a very special place in my heart.


RE: What's up, RMers? - DerVVulfman - 03-13-2019

If all else fails, consider allowing the player to go another route. By that, I mean a way to bypass the riddle by going through the corridor of eternal peril where they must fight 50 individual super-ducks, or must take the ghost pepper challenge or something. Shocked I'd rather face 50 super-ducks than the ghost pepper.

Yeah, might try to scrounge around and find it. I already have some old RM2K games in the Completed Projects board ya know. Winking

Meanwhile....

Woof Woof! The Lycan 'Stance' system is making headway. Not only does the Lycan system permit one to set a basic 'Stance' option (globally used if anyone is chanting or whatever), but can have a specifically defined Stance for any action whatsoever. If your wizard uses one stance pose where he waves his arms for one spell, and throws a few rude gestures when casting another spell, you can define a stance for each! Totally functional for Player and Enemies.

And all the while, the characters performing the stance animations loop and repeat!

Meanwhile, the stances are only performed if you have a stance 'time-limit' above 0(zero). Anything else would suggest, that the combatant is not wasting time and is immediately attacking! This works very simply. And if you choose to just not add ANY delay options for an attack.... *BOOM!* The attacks go off as fast as the GENERAL settings permit.

What do I mean? Well, the general settings section has the MASH time (how fast you can react with the keyboard). Each weapon can have its own 'MASH' delay because some weapons take longer to swing. If you don't set a delay option for a weapon at all, it falls on default settings in the General settings section.

All this is functional for Player and Enemies. Companions??? Well, not messing with them yet. The main protagonists first, right?

OH, and after this.... an additional option is planned. If some supreme sorceress is casting a massive spell, shoot her! Even if it doesn't kill her, she'll stop casting and will have to start over! Yep, a casting interrupt option.

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RE: What's up, RMers? - Son_Rukiri - 03-17-2019

Just happy I can use my PC again, that is all move along!


RE: What's up, RMers? - KDC - 03-23-2019

I just re-learned how to make those popups that usually appear when something goes wrong with the game, in RPG Maker XP, and the project I tested this re-learned coding still ran, so I didn't screw anything up.... after decrypting and looking at the scripts of an encrypted RPGXP game I somehow never finished by then in my early teenaged years, which is never going to see any sort of light of day. And no, I'm not going to release it as it was horrible.

RIP my early teenaged years.

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Kind of funny since these would pop up only once before the Title Screen starts.


RE: What's up, RMers? - yamina-chan - 03-25-2019

I've not nearly had as much time to work on anything as I'd like as of late, but...
I just want to take a moment and say how very thankfull I am that we are still here.

Every time I go to work on my game at the moment, I become sad over the loss all the things I've come across and collected over the years.
So many scripts, recources, creators, demos, comunites and names vanishing slowly. Feels like 80% of the time I try to look something up it is gone.
And yet, Save-Point is true to it's name and still here.
I find that comforting.

I hope everyones projects are going well. ♥


RE: What's up, RMers? - DerVVulfman - 03-25-2019

*Hugs yamina-chan!*



RE: What's up, RMers? - kyonides - 03-25-2019

Sometimes I do think scripts shouldn't need to be reloaded like in the RM line when you just need to call the Scene_Title script or its custom replacement to reset any non-module related stuff. Of course, modules that do something other than setting constants should be called there to reset its variables' values. Think on it for a little while, wouldn't it be easier? Wouldn't it make you forget about the unless @$ fix forever and ever? O_o?


RE: What's up, RMers? - Steel Beast 6Beets - 03-30-2019

Has anybody here ran into an "Error 157" in RMXP? I just got this when closing a project and it that ended up crashing the program too.


RE: What's up, RMers? - kyonides - 03-30-2019

A Windows or RGSS error? O_o? Well, RGSS errors should include a class name or mention stuff like stack overflow or file not found or unrecognized file format... Confused


RE: What's up, RMers? - Steel Beast 6Beets - 03-31-2019

The pop up windows only said "Error 157" so I can only assume that Windows rolled snake eyes.

I opened the project and everything's a-OK so far.