What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - DerVVulfman - 04-19-2019 It's going to be part of a collective set. This being the third script of three. The demo will have a dial that goes up to 30. Tested just fine. The script only needs the graphics and a few variables, including how many increments the dial has. Ahhh, but I did find a bug that needed squishing. Well, a CHEAT really. When you spin a dial on this kind of lock, you need to pass '0' at least twice (or more depending on the lock). The cheat was that you could rotate the lock the other way and back.... making it take less time. Fixed, so no cheatin'!!! RE: What's up, RMers? - yamina-chan - 04-29-2019 I just remembered a programm I used to use a LOT back in the day, by realizing "Wait a minute, I don't have this right now." I spend the last hour trying to look it up online but the problem is that I can't quite remember the name. And it's making the search difficult, because it was allready pretty obscure XD It was an either French or Italian tool, I believe. And it was used to make midi songs, but it was very difrent from most midi creation software; you were confined to certain rythms and had some other restrictions too, lilke the amount of insturments. The name was something like... Melres1990 or something. (I do recall there was a programm called wavres_something around during the same time, and that one was in fact a virus, but melres_whatever was legit) Anyone have any idea what this was or was called? XD' I really want to track this down again but I have no idea where I originally found it. Just that it was somehow connected to the maker scene. RE: What's up, RMers? - DerVVulfman - 04-30-2019 Very simplistic in design, came out around the time of RPGMaker 2000? MusicMucker aka Melody Raiser 1999, made by Yoji Ojima. You probably encountered one of the translations. RE: What's up, RMers? - yamina-chan - 04-30-2019 Yes! That's the one! Oh thank you, you're the real hero here, haha. I was going crazy trying to remember that obscure little programm xD RE: What's up, RMers? - DerVVulfman - 05-02-2019 I was stuck doing other things and didn't have time to work on the combination lock system until now. Yep, I made a different dial, this time going from 0-29. And there's four individual windows displaying the combination you're dialing. The top three windows are the actual combination you're setting. The bottom center window is the currently dialed value, though the last value you're dialing tends to be the same thing. [attachment=1132] RE: What's up, RMers? - yamina-chan - 05-02-2019 Oh dang, you're going all out with this one aren't you! :O RE: What's up, RMers? - DerVVulfman - 05-03-2019 I was stuck with RL issues and was unable to RMXP for a couple weeks. Hence, no updates at the time. Meh. That being said, I made sure an incorrect spin 'SHOULD' make the dial windows reset and you'd have to start over. What my previous fix wasn't enough. Currently, the combination is hardwired as '20 - 20 - 5'. Heheh. I wanted to make sure you could go as far as you could when it came to spinning the dial. And an improper combination.... forget it. It only responds with the actual combination. Next step I need to work on will be the following: 1) Individual Combinations not hardwired 2) Which switches activated when succeeded 3) Any alarms if not properly triggered. Could be activated if you're working on a big honkin' safe. OH, and the windows need to be optional. When did you see a bank safe with the combination visible? RE: What's up, RMers? - Steel Beast 6Beets - 05-06-2019 Looks promising. I could use something like that on my game. Perhaps a bit of apropos of nothing, but I realized that my game features like 19 towns so far.That's like, an awful lot, isn't it? RE: What's up, RMers? - DerVVulfman - 05-06-2019 Ya got nothing on the earlier Elder Scrolls games. Hehe... Elder Scrolls II: Daggerfall contains a total of 15,251 cities, inns, homes, temples, graveyards and dungeons. And that was just the small lower half of HighRock south of Skyrim and Hammerfell. RE: What's up, RMers? - yamina-chan - 05-07-2019 *snaps fingers* Darn. Looks like the Window & Scene Wizard that used to live on Creation Asylum years ago has no complete sources availible anymore online. Every time I get one step closer to having a "volume controll" option on my title screen I run into a new hurdle along the way. xD Time to see if I can find any tutorials online that will teach me how to set up a scene then, I suppose. I need to go back in time and tell myself to make backups of my backups of my backups for anything Maker related. Pretty sure I still don't have more than a quater of what my organized folder was back then, if that. |