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What's up, RMers? - Printable Version

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+--- Thread: What's up, RMers? (/thread-395.html)



RE: What's up, RMers? - kyonides - 09-02-2019

What have I done lately? Confused I think that explaining it would take me a long time than what is left before the next edition of the board's gazette comes out so I will just paste an extract of what I have coded or written lately.

Code:
Age: 23
Gold: 500
Items:
Tools:
Weapons: 1,2,3
Equipment:
Body Armors:
Accessories:
Place: Cities and Comicons
Description - 4 Lines Max! - Per Language
* English
He is some French guy that looks slightly elegant but hides a
quite terrible secret, his strong obsession for manga and anime.
Actually we do not know for sure if he even was born in France
or ever cared to learn their language...
* Español
Es un francés que luce algo elegante pero oculta un terrible
secreto, su intensa obsesión por el manga y animé. Actualmente
no sabemos con certeza si él siquiera nació en Francia o si al
menos se interesó por aprender su lengua...
* Deutsch
?
?
?
?
* Kexyana
Thel nivo Franselke sha kenos eimene ros nolel nivo dausalde
Saglayse, lu naelte Nirshme ves Manga kes Animé. Nereos ulkav
gur nisa Fina edal vesdayli nos Franse os nisanas sirnoli lu
Anava.
Reply - 4 Lines Max! - Per Language
* English
I don't know why people think that an
otaku is a bad guy just because he has
an appetite for manga or animé. I never
critize them for reading comics!
* Español
No sé por qué la gente piensa que un
otaku es un chico malo solo por tener
apetito por el manga o animé. ¡Nunca
los critico por leer historietas!
* Deutsch
?
?
?
?
* Kexyana
Ulkan gur vesha inarev sha nivo Otaku
thel nivo shaire Borke seosha nayl
nivo Ñela kes Manga kes Animé. Gurea
tausken Leam ves Reurna Comicswam!

Well, I have been busy with customizing Gosu the rubygem up to the point that several methods were extracted from the SWIG section of its code and got my own touch so now I can just pass as many arguments as I feel like it. (Sometimes I stopped passing them for good! :XD; )

I have also worked on Arylianas as well, but I will not reveal any of the translations of her background story or replies here. Laughing + Tongue sticking out


RE: What's up, RMers? - DerVVulfman - 09-03-2019

Sad As it happens, a member had been posting scripts and taking credit for them though they were actively written by another. In essence, he was committing plagiarism. The victim and actual author of the scripts: Moghunter.

Without notice, he had since deleted his wordpress accounts which hosted the works. So the links are all dead, not that the posts made here weren't going to be procesessed. But ... it's taking some time because there are roughly 100 individual topics.


RE: What's up, RMers? - kyonides - 09-04-2019

Lately I was able to finally find out what was causing the corruption of a double list or something called double free or corruption plus some weird submessage. It seemed that a valid way to duplicate a Ruby object that is associated with a C or C++ struct or class isn't useful when initializing a color inside a CRuby class initialize function. There it's better to call the CRuby function to create that specific object plus its linked C or C++ data structure. Why is it unnecessary whenever you're duplicating it remains a mystery. Even so now the Gosu Kustom extension based on the original Gosu rubygem now works with a custom implementation of its Font, Color and DrawRect classes. The bad thing here would be that I need to create other Font class objects to simulate stuff like font outline. Curiously its developer had chosen to stick to stb_image's dependency of the TrueType library even if the libpng library (on Linux at least) actually forces you to include the FreeType library as a compiler flag. It might take some time to find out how to make my custom Font class reimplementation without SWIG to be linked to the latter. It would let me discard lots of copies of any given string. Laughing Yeah, I know, I'm lazy. Laughing + Tongue sticking out


RE: What's up, RMers? - DerVVulfman - 09-06-2019

(09-03-2019, 03:46 AM)DerVVulfman Wrote: Without notice, he had since deleted his wordpress accounts which hosted the works.  So the links are all dead, not that the posts made here weren't going to be procesessed.  But ... it's taking some time because there are roughly 100 individual topics.

Well... of the scripts, only three he posted have actual working content. All the others have now been tagged and thrown into the graveyard. That... was the hard part.

But next up is to go through the Forum Script Listings and add a 'broken link' icon to every one of this member's entries... except three. Meh, it's easier to go through just searching his name and skip three scripts than search for each script to flag.


RE: What's up, RMers? - DerVVulfman - 09-15-2019

(09-06-2019, 05:35 AM)DerVVulfman Wrote: Well... of the scripts, only three he posted have actual working content.  All the others have now been tagged and thrown into the graveyard.  That... was the hard part.

But next up is to go through the Forum Script Listings and add a 'broken link' icon to every one of this member's entries... except three.  Meh, it's easier to go through just searching his name and skip three scripts than search for each script to flag.

It took a while, but now there are 100+ entries within the Forum Script Listings that I just added flags upon. The member in question only has three posts that have working content.


RE: What's up, RMers? - kyonides - 09-15-2019

I've been thinking about adding some sort of card activation feature to one of the few battle systems that A Short Odyssey might offer in a far future. I don't know if such an idea is feasible or useful at all or if both versions, HiddenChest and Gosu, will ever include it. Confused I don't like the idea of making a DBZ with cards to attack your opponent, instead I'd let people use a field card or some persistent passive skill or effect that can only be nullified by another card. Still, I know that sounds too much like YGO so I might get in trouble eventually... Sad


RE: What's up, RMers? - DerVVulfman - 09-15-2019

Pokemon, Magic the Gathering, Yu-Gi-Yo, Vampire, Star Trek, DC Comics, Marvel Comics, even RWBY has their own CARD system. There can only be so many combinations or rules to card battle / deck building to use, right?


RE: What's up, RMers? - DerVVulfman - 09-21-2019

Hey, what's this?? Is Jane from DerVVulfman's Lycan ABS making an appearance somewhere?
[Image: attachment.php?aid=1207]


What the heck is this? The map ... rotated? Wait. Isn't that map from MGC's Neo-Mode7? I think it is! So why is Jane... um...
[Image: attachment.php?aid=1208]


... Oh, my! Did she just stab a cowboy? Is this Neo Mode7 or is this the Lycan ABS?
[Image: attachment.php?aid=1209]


It's both! Just preliminary... the sprite system and map rotation works except for any edits for the enemy bars.


RE: What's up, RMers? - DerVVulfman - 10-03-2019

Wow... a sneak scripty preview of the NeoMode7 patch for Lycan!!!!

THE SCRIPT!!!!
The Lycan NeoMode7 Patch

Now, where does this GO? Basically, you need to post all 5 pages of the NeoMode7 system right under the Lycan ABS itself, and the patch goes right below that. Basically, like this!

Code:
9  - Window Code
10 - Scene Code

Neo Mode 7 Part 1
Neo Mode 7 Part 2
Neo Mode 7 Part 3
Neo Mode 7 Part 4
Neo Mode 7 Part 5

LYCAN/NeoMode7 Patch

But what about Lycan Enemy HP Bars???
Enemy HP NeoMode7 Patch

Yep, just paste this right below the Lycan/NeoMode7 patch!

Currently, it only works with the basic system. Don't count on the Lycan Enemy HP Bars to work with smooth (or gradual) rotation. Instant rotation works, but ... well,... Hey, it works in general!


RE: What's up, RMers? - kyonides - 10-20-2019

I recently finished an online course on programming logic to certify some of the knowledge I have accumulated in the last few years. It will not be enough to prove I know to program in Ruby and C and C++, but it is a nice start I guess. Of course, I already got a certification for successfully concluding my JavaScript and Bootstrap and HTML and CSS course a couple of years ago. This means that from now on I can tell people I did start learning programming as usual. (Fine, I am not really used to diagrams since I had learned to program from scratch and keeping a lot of stuff on my head or leaving useful comments whenever it was needed.) Anyway, working on improving HiddenChest code has also contributed in my search for getting a real world grasp of how C++ can interact with C and even Ruby. Not everybody can also mix languages properly! That got to be a real plus I think.

Would this course change the way I make Ruby scripts? Time will tell, I guess, guys. Confused