What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - kyonides - 10-29-2019 Oh come on! For Japanese girls it's a stigma even to laugh or eat something in public without hiding their mouths. =_= RE: What's up, RMers? - kyonides - 11-05-2019 https://www.pcgamer.com/the-best-visual-novel-engines/ Just in case you needed some help to pick a visual novel engine made for you. Steam users' comments on Game Character Hub: Portfolio Auphy Wrote:This should be MV Edition instead of Portfolio because it only add capability to create MV character. Nothing new, nothing to brag about. Dev broke promise to add MV capability to GCH and instead make this one to grind more money off his customers whom trusted him. Shad2225 Wrote:After more than 20 hours here I decided to post this review, been honest on this software so for those that are having doubts on buying this software and want to know the difference between this and the old version of GCH I didn't find anything new for the user to make , this one felt like the old version only with some new icons and the user interface changed , but the tools here are the same as the old version only now its compatible with mac . Z Wrote:Very disappointing. One of my worst experiences on Steam thus far. This really provides nothing new to the original Game Character Hub besides the MV "support," which is actually just a rip of the RPG Maker MV Character Generator (literally nothing new added). If you already own RPG Maker MV, then there's no reason why you'd need this. If you own the original Game Character Hub, then there's no reason you'd need this either. Yeap, it seems Degica keep publishing weird stuff indeed. RE: What's up, RMers? - kyonides - 11-10-2019 I'm leaving this link in case you wanna compile it (if necessary) to run emulated NES games with Ruby! Their goal is to demonstrate Ruby can get some decent speedup before and right after reaching the 3.0 milestone. https://github.com/mame/optcarrot RE: What's up, RMers? - kyonides - 11-27-2019 I've brought some screenshots, guys!
They're here just for you to take a look at both of them!
Well, I've been working on some skill menu script of sorts lately. Right! I've been using old stuff I had made plus a generic backdrop I crafted thanks to GIMP 2. The bad news are that I dunno what else I can do to improve it or make it look any different. P.S. Yeah, I know... I haven't included all the status information you'd normally find there. Let's be honest, it's quite late already! Besides I gotta get some sleep. RE: What's up, RMers? - NightOwl - 11-27-2019 Nice touch, using the stones from Jem Roulette as your 'item type' separators. Ever think about 1 column displays with that background behind? Centered or justified one side or the other? And I trust you're using element tagging, right? RE: What's up, RMers? - kyonides - 11-28-2019 Well, why don't you go visit my latest thread? I'm pretty sure the results are curious indeed! At least I hope so! RE: What's up, RMers? - Kain Nobel - 11-30-2019 I'm working on one of my first Underworld Dungeons. These dungeons are all interlinked and their paths crisscross the planet, even under the ocean, from continent to continent. The problem is, with them being so deep underground, the player rarely has access to the save data system since the save points cannot connect to the sky data network systems. Occasionally one might find an illuminated Save Point in a cavernous area with access to Overworld light, be it sun lit or moon lit, but these are few and far between. Alas, don't despair if you find a dead Save Point, for there is still hope. Maybe you just have to go one story up and reveal the light somehow, or clear a couple of stories and solve a puzzle. Russians have influenced me to build a Kremlin Palace tileset, so that is what I am set out to do today. RE: What's up, RMers? - kyonides - 12-03-2019 Normally I'd skip any announcement of resource packs, but $15+ for about 900 MB sounds like a real deal to anybody... O_O https://josephseraph.itch.io/sc-monster-pack-1 On another maker related forum JosephSeraph posted this monster... Content Hidden It's detailed but still got some old fashioned style many might love. Plus you cannot trust succubus, guys! RE: What's up, RMers? - DerVVulfman - 12-03-2019 I[m piddling around on another script. In essence, the leveling system from the Elder Scrolls series. Yeah, you'd think you could only level up from combat with Attacks, Items, or Skills.... but I'm planning on little extra code you can sneak into events or custom scripts so you can gain points in lockpicking, running, baking a cake, whatever. RE: What's up, RMers? - kyonides - 12-03-2019 That sounds like an indie game published somewhere else that featured a female Baker... =_= Why baking!? Food is only great when served cold! O_o? I think it was vengeance instead, but my point remains the same! I hate when I can't taste a game's or novel's dish, why people wanna make me explode out of rage!? Nope, I won't be envious of Aluxes even if he had a pepperoni pizza. Never! |