What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - kyonides - 05-11-2020 I won't hide the fact I've been working on my HiddenChest engine as usual but this time I managed to add another pet project to my list. I'm talking about the HiddenDB or the hidden database engine I've been compiling for a couple of days now. It had been discarded before I upgraded from Kubuntu 18.04 to 20.04. Even so I just installed or reinstalled some packages (software of all kinds) to keep it uptodate and I'd found everything I ever needed to compile KDE or Qt stuff. KDE, a framework based on Qt, and Qt itself are just libraries that enable you to create GUI with a relatively modern look on Linux and even Windows if you get the respective packages as well. You can just make your application and it will automatically adapt to its corresponding Qt / KDE theme. That means if you had chosen some light or dark theme for your OS, it will apply it to your app in no time as well. Right now it only features minimal versions of my customized Actor and Class Ruby classes. For instance, Actor also sports its own nickname and long description! Yeah, Class also has such a description. Curiously, saving data was a pain you know where. I could only store the Actor's data but Class's data always failed for one reason or another. Now I've finally fixed that! Currently its dimensions are 860 pixels wide and 740 pixels high. RE: What's up, RMers? - kyonides - 05-12-2020 Got Brand New Spoilers!
Some of you might not be able to recall I ever tried to create a database editor of my own, but that's exactly what I've been doing, guys! Yeah, I know, I'm no expert in programming to come up with my own GUI without depending on any known framework. That would a real nightmare anyway. So why shouldn't I reuse what's already available on the www? That's how I ended up picking a couple of GUI's and lamenting how some of them stopped being developed or are no longer including extra scripting languages as part of their default support. Plus, I've never been a fan of javascript anyway. Even so I found out the cross platform GUI called Qt could help me here. Of course, I haven't finished anything because the first time I've ever dealt with it I was using an old version of Ruby and Qt version 4 had some rubygem support. Nowadays we should rely on Qt 5 so forget I've ever mentioned any rubygem. There might be easier or faster ways to get a darn window show data and let you alter it, still, I'm also learning all about its C++ components so I don't care about other options. Fine, I found Glade to be more confusing than helpful whenever you need stuff that's a bit customized. Anyway, you can now take a look at my version of a database, using a KDE dark theme of course. Nah, I don't need to code that dark part at all. It makes it quite convenient indeed. Yeah, it was compiled on Kubuntu. HiddenChest Database Mockup RE: What's up, RMers? - Mel - 05-12-2020 That database editor looks interesting especially since the editor from RMXP has all these annoying limits. RE: What's up, RMers? - DerVVulfman - 05-13-2020 MAKE THE MAP EDITOR!!!!!! Well, once the Tileset database is done at least, can't make maps. It's kinda needed. RE: What's up, RMers? - kyonides - 05-13-2020 You're seriously desperate for some new tileset and map editors... Nah, not gonna make them! Anyway, I came back late at night to tell you that this two tabs are working at some 98% of effectiveness. What do I mean here? Well, it just happens that I haven't connected the spin box or the little box at the lower left corner. The natural consequences are that you can't either reduce nor increase the number of actors or classes. Good bye dreams of letting you create thousands of heroes and classes! And yes, you can now set weapons and armors at will. I even had some fun editing the descriptions of all those heroes and their classes. RE: What's up, RMers? - Mel - 05-13-2020 An improved RMXP mapeditor with more layers would be a dream though.. After completing the database editor you will get bored again anyway :) RE: What's up, RMers? - kyonides - 05-13-2020 The other day I was telling Wulfo that I'd just include a single layer there if I ever make a map editor. Getting bored? That's my life style anyway. Thank for it! Edit I ended up connecting the spin boxes and the apply and cancel buttons to the lists. Now I'm able to increase and decrease the number of heroes and classes. Even so I haven't updated the class list in the heroes tab after resizing the class list. Reedit Do you recall I said I had issues with the class list on the heroes tab after modifying it? Once again I fixed that issue a couple of moments ago. RE: What's up, RMers? - Steel Beast 6Beets - 05-15-2020 I still can't get over how the map engine was horribly kneecapped in both VX and ACE. I don't own MV so I don't know if things got better on that front. RE: What's up, RMers? - Mel - 05-15-2020 Sadly RMMV mapping is the same mess :/ RE: What's up, RMers? - DerVVulfman - 05-16-2020 Their idea of making it ... easier. Automated 'shadows' when you make buildings, sure. But they started off shrinking the number of tiles across/down, limited the number of tilesets from A to E, and other literal downgrades, |