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CTB - A Final Fantasy X-like Battle System, Version 3.2 - Printable Version

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+---- Thread: CTB - A Final Fantasy X-like Battle System, Version 3.2 (/thread-2298.html)



CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-03-2009

ElMaligno Wrote:Wow!!! relly nice... I love the party changing scene it's very usefull for me.

and i have a little request for your next version, can you show the superart bar in the status window of the party changin? It's usefull know what character can use the superart when you are making a party...

and a little noob question, this battle system is compatible with your Customizable Weapon Script?
1st question: I will add that.
2nd question: Yes, it is compatible.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - TuxedoMiniMask - 02-04-2009

WOW! You are simply amazing ^^

I love all your scripts, but this is the best! But I have a few Q's

1. will you be making a new youtube video for this version^^?

2. since you have done SOOO much scripting, have you ever thought of making a tut and posting it on youtube for us newbs to learn from?

3. Do you think you could make more of your scripts, like this one, available in other downloading hosts? Like send space or something? Media Fire has issues with my firewall (or maybe it's the other way around xD) and all media fire gives me are EFW files, nopt the zips I wanted, so I normally end up asking friends to get it for me and send it too me throw an email on another host.... lol xD

4. about the tutorials, ever consider making some battle animation tutorials for this?


thats all I guess, great job!!! please post lots and update soon! :) :) :) :)


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-04-2009

1. I guess I will, I would like to experiment youtube's annotations...
2. Imho scripting is not really something for which you need a video tutorial. There are many written guides and tutorials around which I think are much more useful.
3. It looks like I can attach the demo here, I will edit the opening post.
4. Not really, I not an expert of those things.

Thank you for your questions.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - TuxedoMiniMask - 02-05-2009

NP I love asking questions! xD

1. you totally should!
2.which sucks cause I am a visual learner xD
3. it's still shopws up as an EFW. lol it's cool though, I am sure I can get one of my friends to download it and transfer it to me! thanks for trying ^^
4.really? wow, something charlie can't do xD


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-05-2009

Wait, did you try the link at the bottom of the OP? Not the mediafire one...


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - TuxedoMiniMask - 02-05-2009

the attached file? yea lol :/


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - naichi - 02-26-2009

Uhm I can't Find How to make The Enemys Look good with Out slashing Apart when they are hit or are attacking And I can't seem to find it in the PDF.file to Huh?

Sorry for asking I'm kinda new to this


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-26-2009

Your problem is likely to be the number of poses. Check the number of rows in your enemy spritesheet and be sure that it matches the number in MNK_POSES_ENEMY in the configuration.
Where MNK_POSES_ENEMY = {1 => 4}, for instance, means that the enemy number 1 has 4 poses (4 rows in the spritesheet).
As you can imagine, you can use spritesheets with different number of poses.
If nothing is configured in MNK_POSES_ENEMY for that enemy, the default value specified in MNK_POSES applies.
I hope this helps.


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - naichi - 02-26-2009

Thnx that helped But Now My chars Split up :(


CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - Charlie Fleed - 02-26-2009

Hey it's the same exact thing, only you have to change MNK_POSES_ACTOR this time.