FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.2 (6-1-2010) - lndignation - 03-26-2010
Hey Charlie, great script but I'm running into a small compatibility issue with another script
I attached the script, hopefully there's a quick fix for it. Cheers!
Code: #==============================================================================
#????Battle BGM Anti-Reset ver. 1.00???
#??Script by ParaDog
#??http://2d6.parasite.jp/
#------------------------------------------------------------------------------
# Prevents the music from starting over when entering combat if both the field
# map's and battlesystem's BMG are the same. Likewise, the music will not re-
# set upon escaping combat, or after victory if the 'battle end ME' has been
# turned off (set to 'None).
#------------------------------------------------------------------------------
# For best results of this system, please set the 'Battle End ME' to ("None)"
# in either the SYSTEM section or through an event command.
#==============================================================================
#==============================================================================
# ** Scene_Map
#------------------------------------------------------------------------------
# This class performs map screen processing.
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# * Battle Call
#--------------------------------------------------------------------------
def call_battle
# Clear battle calling flag
$game_temp.battle_calling = false
# Clear menu calling flag
$game_temp.menu_calling = false
$game_temp.menu_beep = false
# Make encounter count
$game_player.make_encounter_count
# Memorize map BGM and stop BGM
$game_temp.map_bgm = $game_system.playing_bgm
# Play battle start SE
$game_system.se_play($data_system.battle_start_se)
# Play battle BGM
$game_system.bgm_play($game_system.battle_bgm)
# Straighten player position
$game_player.straighten
# Switch to battle screen
$scene = Scene_Battle.new
end
end
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
# * Start After Battle Phase
#--------------------------------------------------------------------------
def start_phase5
# Shift to phase 5
@phase = 5
if $game_system.battle_end_me.name != ""
# Play battle end ME
$game_system.me_play($game_system.battle_end_me)
end
# Return to BGM before battle started
$game_system.bgm_play($game_temp.map_bgm)
# Initialize EXP, amount of gold, and treasure
exp = 0
gold = 0
treasures = []
# Loop
for enemy in $game_troop.enemies
# If enemy is not hidden
unless enemy.hidden
# Add EXP and amount of gold obtained
exp += enemy.exp
gold += enemy.gold
# Determine if treasure appears
if rand(100) < enemy.treasure_prob
if enemy.item_id > 0
treasures.push($data_items[enemy.item_id])
end
if enemy.weapon_id > 0
treasures.push($data_weapons[enemy.weapon_id])
end
if enemy.armor_id > 0
treasures.push($data_armors[enemy.armor_id])
end
end
end
end
# Treasure is limited to a maximum of 6 items
treasures = treasures[0..5]
# Obtaining EXP
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
if actor.cant_get_exp? == false
last_level = actor.level
actor.exp += exp
if actor.level > last_level
@status_window.level_up(i)
end
end
end
# Obtaining gold
$game_party.gain_gold(gold)
# Obtaining treasure
for item in treasures
case item
when RPG::Item
$game_party.gain_item(item.id, 1)
when RPG::Weapon
$game_party.gain_weapon(item.id, 1)
when RPG::Armor
$game_party.gain_armor(item.id, 1)
end
end
# Make battle result window
@result_window = Window_BattleResult.new(exp, gold, treasures)
if $game_system.battle_end_me.name != ""
# Set wait count
@phase5_wait_count = 100
else
# Set wait count
@phase5_wait_count = 20
end
end
end
FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.2 (6-1-2010) - Charlie Fleed - 03-26-2010
I can see that this script doesn't use aliases. Put it BEFORE the SLS and see what happens. If the problem persists or you already have it placed before the SLS I'll investigate more.
FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.2 (6-1-2010) - lndignation - 03-26-2010
Putting it before worked. Thanks Charlie once again.
FFIX Skills Learning System aka Equipment Skills, NEW!!! v2.2 (6-1-2010) - Charlie Fleed - 10-13-2010
Updated to version 2.3.
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