Tactical Battle System - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Tactical Battle System (/thread-2415.html) Pages:
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Tactical Battle System - Villain - 04-06-2010 I am already understand this battle system. Its quiet simple! I missunderstand. is it possible to make a character whitch will be controlled with computer, but it will be on the player's side. How to make such condition? Tactical Battle System - Agckuu_Coceg - 04-14-2010 AI-controlled character, like on GTBS? I do not know whether this is possible ... I do not think that the old ZTBS have this feature... P.S. Simply created a new TBS on both scripts, maybe something happens. :) Tactical Battle System - Sol Fury - 04-20-2010 AI controlled allies are not possible in this system to my knowledge. The best you can do for such a mission would be to use the "stop" status effect to render a character immobile but still capable of taking damage. I think some versions of the ZTBS had a glitch that prevented that status effect working, although I seem to recall it only needed a line of code being swapped about. Tactical Battle System - Villain - 04-21-2010 May be i try to wrie a new TBS )) Tactical Battle System - Legacy - 04-21-2010 Not bad, looks really nice. might try it out some time ^^ RE: Tactical Battle System - chudu05 - 07-25-2011 Hello !! I'm from Vietnam... The level of my poor english ... Sorry ... Edit the move of Actor and Enemy ??? Please ... Blurring the table "Battle Help" ???? I deeply thank anyone help me !!! |