Limit Break (DVV's) - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Limit Break (DVV's) (/thread-2571.html) Pages:
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RE: Limit Break (DVV's) - DerVVulfman - 10-02-2018 Bummer? I said 'Yup'... as in Yes. I just gave you two script calls, one that handled actors by party index, and the other handled actors by ID. RE: Limit Break (DVV's) - Geminil - 10-20-2018 Sorry I must've miscomprehended your speech. Anyway I got the script call to work perfectly only if I add the script call Code: $game_actors[8].limitbreak += 1000 Code: $game_party.actors.each { |actor| RE: Limit Break (DVV's) - kyonides - 10-20-2018 Why on earth would you add 0 to a value?? It seems your actors aka heroes have no initial value. Normally it happens because it was misconfigured in the script or you've been using and old saved game... It usually gets buggy whenever you don't move or delete hem after adding a script to editor. |